[Implemented] Ogre : StopEntityAnimation()

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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djes
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[Implemented] Ogre : StopEntityAnimation()

Post by djes »

Strangely, we can start an animation, but not stop it easily.

Even if we try with GetEntityAnimationTime to detect time and fix it with SetEntityAnimationTime, the ogre internal fps being different than our, it's not perfect.
You may say that I can do a special animation to do it...