Hi~
I'm toying with the idea of making a 2D map editor since a few time, but when I started working, some problem came in mind:
_If I display the map in an openwindowedscreen() it flickers massively here... Plus the whole programme is slowed down and It take a complete core of my CPU (Q6600)
_If I display the map using one big imagegadget, it's not convenient at all: heavy CPU usage I can hardly guess thee mouse position.
Can't choose between pest and cholera, any idea anyone? How did they do in RPG maker? Should I use GDI+?
How would you do a 2D map editor?
how I'd do it.
Do you have a game that you are writing the editor for? I would display the graphics using the same technique/engine that the actual game uses. I like the idea of one window showing the level while another window acts as a tool box, properties/parameters editor, etc. My levels, however, are written in a text editor. But this all depends on what type of game you are making levels for... Tile based, non tile based.
As for the flickering, perhaps you should post some code so we can help you with that.
As for the flickering, perhaps you should post some code so we can help you with that.
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