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150$ for HGE wrapper

Posted: Mon Apr 28, 2008 2:23 pm
by zxtunes.com
I need HGE wrapper for PureBasic 4.xx.

I am ready to pay 150 $ (or little bit more).

It in general really to write and how it is fast?

HGE documentation - http://hge.relishgames.com/doc/index.html

HGE is powerfull game engine, I think what not one I am ready to pay for wrapper, thus that who will write it can earn more than one I am ready to offer.

p.s. Source of HGE wrapper for FreeBasic: http://dalex.ucoz.ru/_ld/0/2_hgewrsrc.rar

Posted: Tue Apr 29, 2008 12:37 pm
by mskuma
Discussion about this wrapper has been raised before on this forum. Perhaps search for HGE or Haaf and see what you find. There's been at least one attempt to port the wrapper but I think it was abandoned.

Posted: Tue Apr 29, 2008 3:35 pm
by Rook Zimbabwe
byo and I were working on it. I am really too busy at the moment to unravel a VC dll. But there are newer tools out there to do just that!

Posted: Tue Apr 29, 2008 6:06 pm
by Mistrel
It's not HGE but PureGDK is about to be released shortly which might do just what you want.

http://www.purebasic.fr/english/viewtopic.php?t=31201

PureGDK has a great sprite library and also supports additional sprite commands from the eXtends and 2D Plugin Kit plugins for DarkBasic Professional.

Coupled with Diggsey's Box2D wrapper you'll have a very capable 2D engine with physics:

http://forum.thegamecreators.com/?m=for ... 115268&b=8

Posted: Tue Apr 29, 2008 7:18 pm
by Rook Zimbabwe
But don't you also need DBPro? :D

Posted: Tue Apr 29, 2008 7:53 pm
by Mistrel
Rook Zimbabwe wrote:But don't you also need DBPro? :D
Yes. But that's not a bad thing. DBPro is a great engine with a plethora of commercial and free plugins to expand its functionality. :)

Posted: Wed Apr 30, 2008 11:03 pm
by zxtunes.com
Theme is closed.

Will have to write game on C++. :[

Posted: Wed May 14, 2008 12:56 pm
by byo
Hi, zxtunes.

I am working on it and I have a few examples working already. I had to stop for some time because time was not on my side. I have a job, college and courses going on. :D

If you're willing to support with that amount, I'll resume working on it and finish as fast as I can.

Let me know. ;)

Kind regards,

byo

Posted: Thu May 29, 2008 4:25 pm
by neotoma
I wrapped HGE, converted the tutorials and its now available :
http://www.noxe.de/downloads/HGEWrapper.zip.

If it is what you want - spend the money PureBasic....

for your information - i now in holidays (3 Weeks). So don't reply eralier.

But post Bug-Reports ect.

Mike

Posted: Thu May 29, 2008 5:44 pm
by milan1612
Wow, that really looks good :shock:
Great work...

Posted: Thu May 29, 2008 8:04 pm
by IceSoft
Sweet.
So we can compare the performance with the nativ graphic system once more ;-)

Posted: Thu May 29, 2008 11:53 pm
by byo
Hmm... I'll just delete my work on this... I wouldn't have time enough anyway.

Nice work and thanks, neotoma. ;)

Posted: Fri May 30, 2008 3:04 am
by Rook Zimbabwe
I agree. I have not been this impressed in a long time. Now if the mapeditor was ready all would be cool!

OK ZX. you still gonna hand him the bounty? 8)

I think maybe we could simplify the names in the libset but thats about it!

It is impressive!!!

Posted: Fri May 30, 2008 12:01 pm
by mskuma
Great work neotoma! I've noticed a minor bug in tutorial 3 - the sound is not working. The fix is easy - just add the shared variable snd to line 128 (in procedure Main()).

Posted: Fri May 30, 2008 1:17 pm
by nco2k
impressive work indeed... thanks a lot neotoma! :shock:

@mskuma
yes, i noticed that aswell... there is no sound in tutorial 02, 03 and 04. but the fix is simple. :)

c ya,
nco2k