What is the advantages using purebasic to write games, rather than GLbasic?
Thanks in advance
PureBasic is designed more for application development, but can be used for game development too. GLBasic on the other hand is designed for creating games from basic to complex subjects and GLBasic has even support for GP2X handhelds and PocketPCs (Windows CE) making it actually a more preferable choice for making games. GLBasic has by no doubt much better 3D functionality and integration than PureBasic, but this can be overcome by using another 3D engine than OGRE with PureBasic (for example dreamotion3d). Unlike PureBasic, GLBasic supports cross-compiling and produces Universal Binaries for Mac OS X.sampb wrote:Hi all,
What is the advantages using purebasic to write games, rather than GLbasic?
Thanks in advance
:)

GLBasic is a real compiler and not an interpreter. This knocks out your last sentence ^.^Trond wrote:It's a while since I tried GLBasic.
As a supplement to what has already been said:
- GLBasic has a great 3d graphics library with tons of ready-made commands, PB hasn't
- PB is a real compiler that compiles to true machine code and comes close to C in speed. If it can be done in C, it can be done in PB. GLBasic was just an interpreter the last time I checked.

When I say real I do not really mean real real. More like just real, so it is not a real real compiler but more of a real compiler. It should not be necessary to note this, but when I say real real I mean real, but when I say real I do not mean real real, got it? ^.^Trond wrote:I took a look at it, and GLBasic actually isn't a "real" compiler, it just converts from basic to C++ and lets GCC do the rest. Compiling and linking a sample project took 23 seconds! Compare that to PB!

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