PureBasic Forums - English
Skip to content
Search
Advanced search
Search
Unanswered topics
Active topics
Search
Home
Board index
PureBasic
Game Programming
Does engine3d support manual bone control?
Advanced game related topics
Post Reply
Print view
Search
Advanced search
tombish
New User
Posts:
2
Joined:
Fri Jan 18, 2008 3:48 am
Location:
Devon, UK
Does engine3d support manual bone control?
Quote
Post
by
tombish
»
Sat Jan 19, 2008 9:53 pm
I know that the PureBasic Ogre implementation is limited but is there a way of manually controlling bone positions... etc?
Also is animation blending available? If not will these become available any time soon?
Top
Post Reply
Print view
Return to “Game Programming”
Jump to
PureBasic
↳ Coding Questions
↳ Game Programming
↳ 3D Programming
↳ Assembly and C Programming in PureBasic
↳ The PureBasic Editor
↳ The PureBasic Form Designer
↳ General Discussion
↳ Feature Requests and Wishlists
↳ Tricks 'n' Tips
Bug Reports
↳ Bugs - Windows
↳ Bugs - Linux
↳ Bugs - Mac OSX
↳ Bugs - C backend
↳ Bugs - 3D Engine
↳ Bugs - IDE
↳ Bugs - Documentation
OS Specific
↳ AmigaOS
↳ Linux
↳ Windows
↳ Mac OSX
↳ Raspberry PI
Miscellaneous
↳ Announcement
↳ Off Topic
Showcase
↳ Applications - Feedback and Discussion
↳ PureFORM & JaPBe
↳ TailBite