Code: Select all
WorldTexture=main texture
DetailTexture=detail texture
Detail Tile=number of times that the detail texture will be repeated in each terrain tileCode: Select all
PageSize = nb of quads in terrain
TileSize = nb of quads in each tile (page)
MaxMipMapLevel = number of levels of detailCode: Select all
Change the height of the terrain in the specified x,z coordinateCode: Select all
Retrieve the height of the terrain in the specified x,z coordinateCode: Select all
Material ID is removed from create terrainCode: Select all
Uses an heigthmap loaded into memory via loadimageCode: Select all
Sets maximum terrain pick distanceCode: Select all
Checks if x, y coordinate returns true on terrainCode: Select all
returns X coordinate of picked terrainCode: Select all
returns Y coordinate of picked terrainCode: Select all
returns Z coordinate of picked terrain