I need a jump start, Help! (opengl question)

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GBeebe
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I need a jump start, Help! (opengl question)

Post by GBeebe »

As embarrassing as it may sound. I can't figure out how to get an OpenGL screen (full or windowed) in Linux. I have the NeHe lessons, and some others, working in Windows XP, and am well on my way writing a game that uses OpenGL. But unless it can be cross platform, I don't want to do it. Does anybody have an example that opens OpenGL screens (full and windowed) and gets input from the keyboard and mouse?

I've been searching for about a month now and haven't found any samples, just some disappointing point of views. And I don't know enough C to translate a Hello World program.

ANY help would be great.
lodger
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Post by lodger »

Hmm ... maybe you're just facing the problems that were discussed here: http://www.purebasic.fr/english/viewtopic.php?t=24398

If you look at your source code directory you may find an "Ogre.log" logfile. Have a closer look at what it says and check the discussion mentioned above. It looks like there is a problem with the Ogre engine used by PB.
GBeebe
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nah

Post by GBeebe »

nah... Yes, I have Ogre problems

http://www.purebasic.fr/english/viewtopic.php?t=27268

So, I've given up on Ogre. I want to use just OpenGL (like the NeHe examples) and kinda write my own engine. But my lack of Linux knowledge is preventing me from doing so. I basically need to know how to open the screens (full and windowed) and get keyboard and mouse inputs, I can do the rest.
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