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DirectX 10 in Purebasic

Posted: Wed Jun 13, 2007 12:24 pm
by Motu
A directX10 InterfaceDX10.res File would be nice - like it allready exist for DX9 :)

Posted: Thu Jun 14, 2007 7:39 am
by ..::Origin::..
The PB Team is still working on DirectX 9.

Posted: Thu Jun 14, 2007 8:15 am
by Dreglor
if such a thing would happen I'd like the structures, constants, and imports along with it not just the interfaces

Posted: Thu Jun 14, 2007 8:39 am
by codemaniac
Why suppport DirectX 10 if it still isn't mature yet? There are only very few DirectX 10 games and even less graphics card which support DirectX 10. Fred & Co. would need to get one of those NVIDIA GeForce 8xxx Series which cost quite much.. I don't think it's time to do DirectX 10 yet.

Posted: Thu Jun 14, 2007 9:12 am
by SCRJ
Yes, but Motu wants only the definition files (Interface, Constants, Structures, ...) for DirectX 10, not a native implementation.

Right :)

Posted: Thu Jun 14, 2007 12:21 pm
by Motu
Constants and Strctures can be found in the docs, but interfaces have to be taken from the C++ .h Files - anyway, all the other stuff would be nice as well :)

"Why suppport DirectX 10 if it still isn't mature yet? There are only very few DirectX 10 games and even less graphics card which support DirectX 10. Fred & Co. would need to get one of those NVIDIA GeForce 8xxx Series which cost quite much.. I don't think it's time to do DirectX 10 yet."

-> Well - always look to the future :)

Posted: Thu Jun 14, 2007 3:03 pm
by codemaniac
*Goes to walk out... looks up (the future?), stumbles on dog shit and stand up: "Wow, the future stinks"* ;)

Posted: Thu Jun 14, 2007 5:48 pm
by Motu
The future is now.

When working in computer industry and you start making a game today it has to be made for the computers of tomorrow. It take 2-3 year to get the job done - but you need the interfaceDX10.res from the first day on.

Posted: Thu Jun 14, 2007 6:52 pm
by codemaniac
If you need it that much, why don't you just download the SDK and do the resident file yourself? You would also help us all if you release it here and probably make Fred's work easier. And I think that Fred & Co have now much on their hands to make you a resident file for DirectX 10.

myGod

Posted: Thu Jun 14, 2007 8:50 pm
by Motu
my God - it's a feature request forum. What's your problem with me asking for DX 10 resident files?

:evil:

Posted: Thu Jun 14, 2007 9:41 pm
by freak
The interfaces should be pretty easy to generate as they are usually noted
in a very common way in the MS headers.
I will see what i can do.

For constants & structures it is a different story though. They are much harder
to extract from header files, and the tool we wrote does not do the best job on that,
so it needs a lot of manual editing. Thats why these are not included for DX9 either.

Re: myGod

Posted: Thu Jun 14, 2007 11:16 pm
by codemaniac
Motu wrote:my God - it's a feature request forum. What's your problem with me asking for DX 10 resident files?

:evil:
Sorry, there's no problem I just misunderstood the topic that's all.

Thanks :)

Posted: Fri Jun 15, 2007 11:50 am
by Motu
Thanks freak - that would be realy cool :) :)

Posted: Fri Jun 15, 2007 12:27 pm
by traumatic
freak wrote:The interfaces should be pretty easy to generate as they are usually noted
in a very common way in the MS headers.
I will see what i can do.
While you're at, it'd be pretty cool to have corrected DX9 headers
supplied with PB. Double-Params are substituted by two longs in the
current version.