[Implemented] Ogre update
Posted: Fri Feb 23, 2007 10:27 am
Are there plans for upgrading the ogre?
I need a 3D engine for 16 bit heightmaps. The new ogre can handle this.
I have surched arround, but I did not found so far one, only one, 3D enigne with a wrapper for PB, which can handle more than 8 bit heightresolution.
Some of the basic engines can, like irrlicht, with a patch for such terrains, but of course, this patch is not wrapped.
I have no problem to pay for such a engine, 250 € were no problem, but the hell, that does not help. There is nothing to purchase, which works together with PB.
So, at time I am in a dead end. And 8 bit is the past in game developement. And also, a terrain generator in 2D is past. I have the chance to get the head up in my market, but not without 3D in the next version, which is planned for the first half of 2007.
Johannes Rosenberg
-cajomi-
Developer of GeoControl
http://www.cajomi.de/Geocontrol/geocontrol.htm
I need a 3D engine for 16 bit heightmaps. The new ogre can handle this.
I have surched arround, but I did not found so far one, only one, 3D enigne with a wrapper for PB, which can handle more than 8 bit heightresolution.
Some of the basic engines can, like irrlicht, with a patch for such terrains, but of course, this patch is not wrapped.
I have no problem to pay for such a engine, 250 € were no problem, but the hell, that does not help. There is nothing to purchase, which works together with PB.
So, at time I am in a dead end. And 8 bit is the past in game developement. And also, a terrain generator in 2D is past. I have the chance to get the head up in my market, but not without 3D in the next version, which is planned for the first half of 2007.
Johannes Rosenberg
-cajomi-
Developer of GeoControl
http://www.cajomi.de/Geocontrol/geocontrol.htm