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Who is really using Ogre/PB?

Posted: Tue Jan 16, 2007 8:31 am
by IceSoft
Who is really using Ogre together with PB?
I cannot see any project wich use PB and Ogre.
Maybe PB is not ready for Ogre, isn't it?

Posted: Tue Jan 16, 2007 10:46 pm
by Comtois
I tried to use Ogre, it's ok for small code, but now i use Dreamotion3D.

Posted: Thu Jan 18, 2007 11:37 pm
by kawasaki
The same as Comtois.

Posted: Fri Jan 19, 2007 12:07 am
by Kale
The same as Comtois.

I now use True Vision 3D with C#.

Posted: Fri Jan 19, 2007 8:55 am
by dige
I use IrrLicht

Posted: Fri Jan 19, 2007 9:46 am
by Godai
I use Ogre for a simple 3D RPG view.
It's quite good, although the physics section is way too slow to be of any use.
Real collision like Irrlicht would be cool.

Don't like how the Irrlicht wrapper interface is constructed tho :)

The ogre implementation really lacks line picking (+ camera picking) and proper collision. But if you do the collision yourself it's more than decent.

Shaders would be nice, but that would mean switching to OpenGL or DirectX 8/) for entire purebasic since the DirectX7 layer probably draws sprites on top of the DirectX7 3D view. (In DirectX8+ the 2D layer is gone you see)

Anyway. Works ok. Needs some work for proper 3D game/app usage :)

Posted: Fri Feb 23, 2007 7:54 am
by JoRo
If that ogre implementation would be more than a test, I really would use it.
I need an engine for 16 bit terrains!
Anyone knows one?