[Implemented] MikMod to replace Midas... how about?
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[Implemented] MikMod to replace Midas... how about?
Restored from previous forum. Originally posted by Hitman.
PB's module music engine: Midas, isn't free to use on your application, as I know MikMod has better freedom for distribution
(GNU Library Public License) http://www.mikmod.org
It's just a little suggestion, but I don't know how to write PB Libraries, however MikMod has these benefits:
Free to use on commercial project.
Support many formats ,12 around
Multi-Platform (Win32, Linux, and probably Mac)
Smaller, and dual version (.Lib or .DLL for Windows platform)
I feel that PB need a better audio library, but the a good one like FMOD can cost too much, at least MikMod is free and guaranteed working...
Well, everyone needs to do something for living.
PB's module music engine: Midas, isn't free to use on your application, as I know MikMod has better freedom for distribution
(GNU Library Public License) http://www.mikmod.org
It's just a little suggestion, but I don't know how to write PB Libraries, however MikMod has these benefits:
Free to use on commercial project.
Support many formats ,12 around
Multi-Platform (Win32, Linux, and probably Mac)
Smaller, and dual version (.Lib or .DLL for Windows platform)
I feel that PB need a better audio library, but the a good one like FMOD can cost too much, at least MikMod is free and guaranteed working...
Well, everyone needs to do something for living.
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Restored from previous forum. Originally posted by Danilo.
FMOD is free for non-commercial use and if you make a shareware
game/app, you will have the $100 for sure.
And if you make a big commercial non-shareware thing (lets say "Quak5" or "PurEjay"
)
or something like that, you´ll have $1,250 too.
Its FREE for non-commercial use - so i dont see a problem.
cya,
...Danilo
(registered PureBasic user)
FMOD is free for non-commercial use and if you make a shareware
game/app, you will have the $100 for sure.
And if you make a big commercial non-shareware thing (lets say "Quak5" or "PurEjay"

or something like that, you´ll have $1,250 too.
Its FREE for non-commercial use - so i dont see a problem.
cya,
...Danilo
(registered PureBasic user)
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Restored from previous forum. Originally posted by gnozal.
In my experience, the most accurate and best sounding DLL for tracker music (IT,XM,S3M,MOD) is BASS.DLL / BASSMOD.DLL (it's the XMPLAY engine, a very good mod player).
You can find it at http://www.un4seen.com/music/ and it's free for non-commercial use.
In my experience, the most accurate and best sounding DLL for tracker music (IT,XM,S3M,MOD) is BASS.DLL / BASSMOD.DLL (it's the XMPLAY engine, a very good mod player).
You can find it at http://www.un4seen.com/music/ and it's free for non-commercial use.
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Restored from previous forum. Originally posted by Danilo.
> Probably Mark Silby paid 1250 US$ ...
I dont think so, because this is an Engine resale
and much more expensive.
Thats why BB price always grows - they just buy some
engines for new features...
We (Froggerprogger and me) do a Wrapper for FMOD now,
so you can use all FMOD-commands directly as BASIC
commands in PB.
The external DLL is still needed and because of
the licensing issues you have to download it yourself
from http://www.FMOD.org - but its still free for non-commercial
use (and powerful).
The same should be possible for BASS too.
cya,
...Danilo
(registered PureBasic user)
> Probably Mark Silby paid 1250 US$ ...
I dont think so, because this is an Engine resale
and much more expensive.
Thats why BB price always grows - they just buy some
engines for new features...
We (Froggerprogger and me) do a Wrapper for FMOD now,
so you can use all FMOD-commands directly as BASIC
commands in PB.
The external DLL is still needed and because of
the licensing issues you have to download it yourself
from http://www.FMOD.org - but its still free for non-commercial
use (and powerful).
The same should be possible for BASS too.
cya,
...Danilo
(registered PureBasic user)
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Restored from previous forum. Originally posted by WolfgangS.
HI!
>I dont think so, because this is an Engine resale
>and much more expensive.
True, true ...
>We (Froggerprogger and me) do a Wrapper for FMOD now,
IF you build a wrapper for the libsidplay2.dll you will get 10 Euros from me in cash ....
MFG
WolfgangS
HI!
>I dont think so, because this is an Engine resale
>and much more expensive.
True, true ...
>We (Froggerprogger and me) do a Wrapper for FMOD now,
IF you build a wrapper for the libsidplay2.dll you will get 10 Euros from me in cash ....
MFG
WolfgangS
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Restored from previous forum. Originally posted by Danilo.
> IF you build a wrapper for the libsidplay2.dll
Gimme a link to it and i´ll have a look.
My DLL importer works with _STDCALL and _CDECL DLLs
and maybe i´ll add MS _FASTCALL later.
I just need the complete stuff -> DLL, DOCs and maybe examples (C, Delphi, VB, whatever..).
URL for the original website would be the best, so i can
get all i need from there.
My tool works for "normal" DLLs, not for any OOP stuff
like ActiveX / ATL / whatever.
> you will get 10 Euros from me in cash ....
Huh? I dont want money for that.
In german forum i told a guy that he has to pay me
$100 or he has to help (it was more a joke).
I dont want the money - i want that we (the community)
work more together when we do such stuff.
Now i have to do all the work for such stuff.
Its not a problem when i need something myself - but
when he wants a FMOD import _now_ and i dont need it atm,
it would be nice if he helps with it.
Isnt this logical ??
Dont let 1 guy do all the work for you, but try
to help as good as you can.
Thats what i think... correct me if i´m wrong.
cya,
...Danilo
(registered PureBasic user)
> IF you build a wrapper for the libsidplay2.dll
Gimme a link to it and i´ll have a look.
My DLL importer works with _STDCALL and _CDECL DLLs
and maybe i´ll add MS _FASTCALL later.
I just need the complete stuff -> DLL, DOCs and maybe examples (C, Delphi, VB, whatever..).
URL for the original website would be the best, so i can
get all i need from there.
My tool works for "normal" DLLs, not for any OOP stuff
like ActiveX / ATL / whatever.
> you will get 10 Euros from me in cash ....
Huh? I dont want money for that.
In german forum i told a guy that he has to pay me
$100 or he has to help (it was more a joke).
I dont want the money - i want that we (the community)
work more together when we do such stuff.
Now i have to do all the work for such stuff.
Its not a problem when i need something myself - but
when he wants a FMOD import _now_ and i dont need it atm,
it would be nice if he helps with it.
Isnt this logical ??
Dont let 1 guy do all the work for you, but try
to help as good as you can.
Thats what i think... correct me if i´m wrong.
cya,
...Danilo
(registered PureBasic user)
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Restored from previous forum. Originally posted by Hitman.
>but i don´t understand the problem if you sell your commercial BB game with parts of the fmod.dll
Yes, the Blitz users don't have to pay royalities for Fmod or any other $$.
But Mark must paid many money on his Blitz, in the aspect of Game Engine, Blitz is almost the top one....
However I saw some new engines starting using MikMod+Vorbis as their engine, so if none is making it, I'll try to make one, but the sad fact is I don't know how to use LCCWin32, need to learn it
Well, everyone needs to do something for living.
>but i don´t understand the problem if you sell your commercial BB game with parts of the fmod.dll
Yes, the Blitz users don't have to pay royalities for Fmod or any other $$.
But Mark must paid many money on his Blitz, in the aspect of Game Engine, Blitz is almost the top one....
However I saw some new engines starting using MikMod+Vorbis as their engine, so if none is making it, I'll try to make one, but the sad fact is I don't know how to use LCCWin32, need to learn it

Well, everyone needs to do something for living.
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Restored from previous forum. Originally posted by Franco.
@Hitman
take a look @ 'BCX-Basic'.
It generates C code and uses LCCWin32 to compile.
Should be easier to learn how it works...
On the other hand, if you can use C for using these engines, you could also use PureBasic.
Have a nice day...
Franco
@Hitman
take a look @ 'BCX-Basic'.
It generates C code and uses LCCWin32 to compile.
Should be easier to learn how it works...
On the other hand, if you can use C for using these engines, you could also use PureBasic.
Have a nice day...
Franco
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Restored from previous forum. Originally posted by WolfgangS.
Hi !
>So I'm still wondering wher I can get Midas11.dll
Read this:
viewtopic.php?t=2671">http://forums.pur ... org/midas/
MFG
WolfgangS
Hi !
>So I'm still wondering wher I can get Midas11.dll
Read this:
viewtopic.php?t=2671">http://forums.pur ... org/midas/
MFG
WolfgangS