Page 1 of 1
Not only .MESH !
Posted: Thu Nov 30, 2006 6:37 pm
by Chrono Syndrome
I think it's will be
very useful, if LoadMesg will be able to work with other formats then OGRE's .MESH (It's can be implemented as new lib "MeshPlugin" with commands like UseXDecoder(), Use3DSDecoder, Used3DDecoder, etc...

) .
...And for primtives: all that's Spheres, Cubes, Cones and other Toruses creation (Something like CreateCubeMesh, CreateTorusMesh, CreateSphereMesh, etc...) will be very useful too.
Posted: Thu Nov 30, 2006 6:42 pm
by DarkDragon
I would prefer a new mesheditor.
Posted: Fri Dec 01, 2006 9:19 am
by Chrono Syndrome
DarkDragon wrote:I would prefer a new mesheditor.
No, it's bad solution...
Posted: Fri Dec 01, 2006 1:16 pm
by dracflamloc
more formats than .mesh isnt likely at all. OGRE only supports .mesh
Switch to irrlicht if you want multi-format loaders.
Posted: Fri Dec 01, 2006 2:08 pm
by Chrono Syndrome
more formats than .mesh isnt likely at all. OGRE only supports .mesh
I know. I'm talking about
decoders, just like:
http://www.purebasic.fr/english/viewtopic.php?t=24106
Posted: Tue Dec 05, 2006 6:21 pm
by kawasaki
Well just learn the format of a particular 3d format, read it etc etc, and then use SetMeshData to import it.
Posted: Tue Dec 05, 2006 6:31 pm
by Chrono Syndrome
kawasaki wrote:Well just learn the format of a particular 3d format, read it etc etc, and then use SetMeshData to import it.
Well, why FANTAISIE SOFTWARE can't do functions for this ?
Posted: Thu Dec 07, 2006 4:41 am
by kawasaki
Well because i would imagine fantasie software have the duty of developing Purebasic for 4 seperate operating systems, bug fixing, etc etc etc. and a few more etc's after that.
You cant expect someone else to do all the pain-in-the-ass tasks for you all the time, if its your program design requirment, then just bite the bitch and do it yourself mate lol.
Mike
Posted: Thu Dec 07, 2006 9:34 am
by Chrono Syndrome
You cant expect someone else to do all the pain-in-the-ass tasks
Well, I understand. So, from this moment, I will throw out PureBASIC (Don't search easy ways, right ?) and write all my programms in a HEX-editor (AFAIR Norton Commander has some...), OK

.
Posted: Thu Dec 07, 2006 5:42 pm
by kawasaki
Well, good luck to that, but what happens when you encounter a problem using a hex editor? You going to throw that out too?
Posted: Thu Dec 07, 2006 5:53 pm
by Chrono Syndrome
Well, good luck to that, but what happens when you encounter a problem using a hex editor?
No-no-no... What for ? It's will make hard way even harder, and that's good... Right ?
Posted: Fri Dec 08, 2006 3:41 pm
by Dr. Dri
the pb 3d engine should be open source so anybody could improve it
i know people made few decoders on the french forum
Dri