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Posted: Sat Oct 12, 2002 7:59 pm
by BackupUser
Restored from previous forum. Originally posted by WolfgangS.

Hi!
sometimes is it necessary to use a sprite as temporary buffer even when you deform it more times. Now i use an empty sprite to copy it over the temporary buffer sprite, but i think this is not an optimal solution.
A ClearSprite(#ID_Sprite) command would be fine.

What did you folx think about it ?

MFG
:)WolfgangS

Posted: Tue Oct 15, 2002 9:15 am
by BackupUser
Restored from previous forum. Originally posted by Kaba.

Havn´t tried it, but CreateSprite(...) should do the job.
Might be necessary to use FreeSprite(#Sprite) first.

Posted: Tue Oct 15, 2002 12:04 pm
by BackupUser
Restored from previous forum. Originally posted by WolfgangS.

I have tried it, and CreateSprite(...) is much slower then CopySprite(...) :)

MFG
:)WolfgangS

Re: Request: ClearSprite()

Posted: Sat Dec 14, 2024 7:45 pm
by Realizimo
certainly useful as well as "clearscreen"