Restored from previous forum. Originally posted by WolfgangS.
Hi!
sometimes is it necessary to use a sprite as temporary buffer even when you deform it more times. Now i use an empty sprite to copy it over the temporary buffer sprite, but i think this is not an optimal solution.
A ClearSprite(#ID_Sprite) command would be fine.
What did you folx think about it ?
MFG
:)WolfgangS
Request: ClearSprite()
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- PureBasic Guru
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- PureBasic Guru
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Re: Request: ClearSprite()
certainly useful as well as "clearscreen"