Searching a publisher for PBpuzzle...any hints for me?
Searching a publisher for PBpuzzle...any hints for me?
Searching a publisher for PBpuzzle...
...any hints for me?
Please send me a PN.
Thanks.
IceSoft
...any hints for me?
Please send me a PN.
Thanks.
IceSoft
Puzzle of Mystralia (C++)
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
Try Idigicon.
Contact Steve Smith: steve.smith@idigicon.com
Give him an overview and he'll say yay or nay!
He said nay to my book.
oh well. 
Contact Steve Smith: steve.smith@idigicon.com
Give him an overview and he'll say yay or nay!
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DarkDragon
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Won't sell your game. I'm sure they are 90% selling just games made with their Torque Engine.Straker wrote:http://www.garagegames.com
bye,
Daniel
Daniel
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BalrogSoft
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No, they publish games even if they don't use torque:Won't sell your game. I'm sure they are 90% selling just games made with their Torque Engine.
If you have a game that is complete or nearly complete (even if it is not created with the Torque Game Engine), we would like to have you consider publishing it here on GarageGames. Our standards are simple: we are looking for FUN games. We will take risks and publish games others may not be willing to, we don't require a "proven success" to believe in new and innovative games that are FUN!
http://www.garagegames.com/solutions/publishing/
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DarkDragon
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Hmm... I have never seen a game, not made with torque sold by them. Afaik, Tribes 2, TankWars and all the other games are made with one of garagegames products.BalrogSoft wrote:No, they publish games even if they don't use torque:Won't sell your game. I'm sure they are 90% selling just games made with their Torque Engine.
If you have a game that is complete or nearly complete (even if it is not created with the Torque Game Engine), we would like to have you consider publishing it here on GarageGames. Our standards are simple: we are looking for FUN games. We will take risks and publish games others may not be willing to, we don't require a "proven success" to believe in new and innovative games that are FUN!
http://www.garagegames.com/solutions/publishing/
bye,
Daniel
Daniel
Will those suggested methods (idigicon,garagesales) give some sort of marketing or sales edge over, say, just setting up a website and using someone like shareit, swreg, etc?
What's the advantage?
How do idigicon promote products (I have never found one of the products in their line through them, although I have stumbled across those products through other methods).
And garagesales, how do they market (apart from listing on their sites)?
I am not knocking them, just curious as to what real advantage they provide for whatever cut (I assume) they take.
What's the advantage?
How do idigicon promote products (I have never found one of the products in their line through them, although I have stumbled across those products through other methods).
And garagesales, how do they market (apart from listing on their sites)?
I am not knocking them, just curious as to what real advantage they provide for whatever cut (I assume) they take.
Dare2 cut down to size
Continuing:
Sales is everything. Before giving someone the rights to move your product, find out what exactly they will do to promote it and get the sales.
Here is a (hypothetical) bad scenario: I set up a software sales site and promote it to software writers. I take 10% of each sale. I list the product on my site and host the file. I tell the authors that to improve their chances, they should mention their product to everyone they know and ask them to do the same; mention their product on any forums where they post; try to get reviews in magazines (only and paper); etc etc. Lots of people come to my site through the efforts of the authors and I rake in 10% of the sales (which may not be the product they were originally following).
Maybe the authors would be better making those efforts on their own behalf?
Slightly better hypothetical: XYZ tell authors they will: Attempt to get reviews; They suggest authors make demo versions which XYZ can then forward to PC magazines; They make entries on online directories; They offer boxed versions; Do qualified mailouts; etc, etc.
Again, sales is everything. What does the publisher offer? If nothing, the best product earns nothing. If they can market and sell, an average product will make something.
Again, not knocking, just wondering what real advantage is offered.
Edit:
Icesoft, before you run with someone, check out the alternatives.
Also speak to people like Karbon and (I think) Ricardo, if you can and they can spare the time. Anyhow, to people who have successful online sales.
Maybe look at getting somebody to help you write up a decent summary/description with good power words and positive thrust.
Look at ways to promote the product. Software directories, mailing lists (legit), websites that review, etc etc.
Look at places like download.com and shareit.com
Sales is everything. Before giving someone the rights to move your product, find out what exactly they will do to promote it and get the sales.
Here is a (hypothetical) bad scenario: I set up a software sales site and promote it to software writers. I take 10% of each sale. I list the product on my site and host the file. I tell the authors that to improve their chances, they should mention their product to everyone they know and ask them to do the same; mention their product on any forums where they post; try to get reviews in magazines (only and paper); etc etc. Lots of people come to my site through the efforts of the authors and I rake in 10% of the sales (which may not be the product they were originally following).
Maybe the authors would be better making those efforts on their own behalf?
Slightly better hypothetical: XYZ tell authors they will: Attempt to get reviews; They suggest authors make demo versions which XYZ can then forward to PC magazines; They make entries on online directories; They offer boxed versions; Do qualified mailouts; etc, etc.
Again, sales is everything. What does the publisher offer? If nothing, the best product earns nothing. If they can market and sell, an average product will make something.
Again, not knocking, just wondering what real advantage is offered.
Edit:
Icesoft, before you run with someone, check out the alternatives.
Also speak to people like Karbon and (I think) Ricardo, if you can and they can spare the time. Anyhow, to people who have successful online sales.
Maybe look at getting somebody to help you write up a decent summary/description with good power words and positive thrust.
Look at ways to promote the product. Software directories, mailing lists (legit), websites that review, etc etc.
Look at places like download.com and shareit.com
Dare2 cut down to size
@dare,
Thanks for your answer. And all others too.
But I see:
Before I can go to market...I have to improve 'the product' first.
Maybe there a few people who want to help to bring 'the product' to market? More with a PN.
Thanks
Icesoft
Thanks for your answer. And all others too.
But I see:
Before I can go to market...I have to improve 'the product' first.
Maybe there a few people who want to help to bring 'the product' to market? More with a PN.
Thanks
Icesoft
Puzzle of Mystralia (C++)
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
Bug Planet, Waponez III, =QONK=, PetriDish, Movie2Image
<Wrapper>4PB, PB<game>, PictureManager,...
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DarkDragon
- Addict

- Posts: 2348
- Joined: Mon Jun 02, 2003 9:16 am
- Location: Germany
- Contact:
It depends on the resources of the individual. The biggest advantage is to use a publisher is market to a large amount of people (their customers or visitors), that you don't have direct access to. Generally, you don't give exclusive rights to market your software to anybody (except yourself). Large Animal markets their games thru garagegames, but they are also a publisher themselves.Dare wrote:Maybe the authors would be better making those efforts on their own behalf?
Basically, you want your product on as many store shelves as possible without having to build your own store.



