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The next Bgames' game: B-Intruders

Posted: Sun Jul 16, 2006 4:10 pm
by lethalpolux
Hello everybody ;)
this little post only to present our next game : B-intruders.
I post a little video to show you what it will be... but warning, it's far or the final quality ( in realtime, the game turn with 60fps at 1024x768 but fraps don't work correctly :oops: ).
It's always the lethal engine 2.1,coded with PB 3.94 and i hope i finished it on september.

http://www.bgames.org/bintruders.zip

tell me what do you think about ;)

ps: i will release at the same time a windows application called S.I.C.K. ( space invaders construction kit ). it will be a game factory style application and will let you create space invaders game without coding a line ( but it will be generate PB source code ).

Posted: Sun Jul 16, 2006 4:49 pm
by benny
The video rocks. It looks outstanding and really makes me looking forward
to see the game in action :!:

Just one thing which came into my mind while watching the video is that it
would look more realistic to have a variation of different explosions when
killing an enemy.

Just my 2cts ... keep up your great work :!:

Posted: Sun Jul 16, 2006 4:57 pm
by lethalpolux
Thanx benny
for the suggestion, it is three different types of explosion when you hit an enemy :wink:

Posted: Sun Jul 16, 2006 5:07 pm
by blueznl
wow

Posted: Sun Jul 16, 2006 10:14 pm
by aaron
Absolutely gorgeous. Nice particle effects!

Posted: Tue Sep 12, 2006 10:56 am
by lethalpolux
I've made a new video with the same link
http://www.bgames.org/bintruders.zip with a little more gameplay, intro and little things...
if you want to tell me what you think about ;)

Posted: Tue Sep 12, 2006 11:02 am
by Joakim Christiansen
Why are you zipping videos? :P

Posted: Tue Sep 12, 2006 11:03 am
by traumatic
What can I say? Impressive as always!!

Posted: Tue Sep 12, 2006 11:11 am
by Derek
I think the players ship is a little dark, cant always see where it is. Other than that the game looks great.

Posted: Tue Sep 12, 2006 12:35 pm
by NoahPhense
That is super.

- np

Posted: Tue Sep 12, 2006 7:42 pm
by Flype
No doubt, it looks very promising, as always.
My joystick is ready...

Just a little question,
Is your 'engine' only based on purebasic builtin commands ?
and do you translated your engine to PB4 ?

Posted: Wed Sep 13, 2006 9:41 am
by lethalpolux
all the engine/routines are coded in PB 3.94.
I will code my next engine in PB 4.0 :wink:

Posted: Wed Sep 13, 2006 1:37 pm
by thamarok
lethalpolux wrote:all the engine/routines are coded in PB 3.94.
I will code my next engine in PB 4.0 :wink:
May I ask you a question?

Did you use only PureBasic commands or did you also use other commands/functions (Win32 API, External DLLs, External PureLibrary)?

I am asking this, because I am going to start to develope games for Linux and this game (B-Intruders) looks very promising if you made it in PureBasic version 3.94 (Since for now we only have PureBasic version 3.94 for Linux).

Thank you!

Posted: Wed Sep 13, 2006 4:41 pm
by lethalpolux
Yes, only with purebasic commands ;)

Posted: Wed Sep 13, 2006 5:37 pm
by DarkDragon
Awesome :lol: