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The next Bgames' game: B-Intruders
Posted: Sun Jul 16, 2006 4:10 pm
by lethalpolux
Hello everybody

this little post only to present our next game : B-intruders.
I post a little video to show you what it will be... but warning, it's far or the final quality ( in realtime, the game turn with 60fps at 1024x768 but fraps don't work correctly

).
It's always the lethal engine 2.1,coded with PB 3.94 and i hope i finished it on september.
http://www.bgames.org/bintruders.zip
tell me what do you think about
ps: i will release at the same time a windows application called S.I.C.K. ( space invaders construction kit ). it will be a game factory style application and will let you create space invaders game without coding a line ( but it will be generate PB source code ).
Posted: Sun Jul 16, 2006 4:49 pm
by benny
The video rocks. It looks outstanding and really makes me looking forward
to see the game in action
Just one thing which came into my mind while watching the video is that it
would look more realistic to have a variation of different explosions when
killing an enemy.
Just my 2cts ... keep up your great work

Posted: Sun Jul 16, 2006 4:57 pm
by lethalpolux
Thanx benny
for the suggestion, it is three different types of explosion when you hit an enemy

Posted: Sun Jul 16, 2006 5:07 pm
by blueznl
wow
Posted: Sun Jul 16, 2006 10:14 pm
by aaron
Absolutely gorgeous. Nice particle effects!
Posted: Tue Sep 12, 2006 10:56 am
by lethalpolux
I've made a new video with the same link
http://www.bgames.org/bintruders.zip with a little more gameplay, intro and little things...
if you want to tell me what you think about

Posted: Tue Sep 12, 2006 11:02 am
by Joakim Christiansen
Why are you zipping videos?

Posted: Tue Sep 12, 2006 11:03 am
by traumatic
What can I say? Impressive as always!!
Posted: Tue Sep 12, 2006 11:11 am
by Derek
I think the players ship is a little dark, cant always see where it is. Other than that the game looks great.
Posted: Tue Sep 12, 2006 12:35 pm
by NoahPhense
That is super.
- np
Posted: Tue Sep 12, 2006 7:42 pm
by Flype
No doubt, it looks very promising, as always.
My joystick is ready...
Just a little question,
Is your 'engine' only based on purebasic builtin commands ?
and do you translated your engine to PB4 ?
Posted: Wed Sep 13, 2006 9:41 am
by lethalpolux
all the engine/routines are coded in PB 3.94.
I will code my next engine in PB 4.0

Posted: Wed Sep 13, 2006 1:37 pm
by thamarok
lethalpolux wrote:all the engine/routines are coded in PB 3.94.
I will code my next engine in PB 4.0

May I ask you a question?
Did you use
only PureBasic commands or did you also use other commands/functions (Win32 API, External DLLs, External PureLibrary)?
I am asking this, because I am going to start to develope games for Linux and this game (B-Intruders) looks very promising if you made it in PureBasic version 3.94 (Since for now we only have PureBasic version 3.94 for Linux).
Thank you!
Posted: Wed Sep 13, 2006 4:41 pm
by lethalpolux
Yes, only with purebasic commands

Posted: Wed Sep 13, 2006 5:37 pm
by DarkDragon
Awesome
