Game API's
Posted: Fri Jun 16, 2006 11:32 am
I'm just wonderng if anyone knows of any decent game API's that PB can use. Cause if not, i'm just gonna have to move to c++.
Not really.For 2D, built in functions should be enough and they are optimized.
PB's Internal Ogre engine is pretty skimpy, compared to the real thing.It depend of what type of game you want to code because PB can use Ogre wich is an awesome 3D Engine.
Well, C coded games should be faster, but not necessary !Dregnought wrote:Not really.For 2D, built in functions should be enough and they are optimized.
PureBasic doesn't allow to make cross-platform games because many functions not implemented (for example Sprite3D not implemented on Linix).Flype wrote:Well, C coded games should be faster, but not necessary !
IMHO, BGames/Polux demonstrates the quality of the purebasic 2D engine as you can see if you follow this link : http://www.bgames.org/ENlethal3.html
Is that illegal or what?CadeX wrote:Why the heck did you bump a 3 month old topic, again?
Perhaps you didn't read CadeX's ToS:Joakim Christiansen wrote:Is that illegal or what?CadeX wrote:Why the heck did you bump a 3 month old topic, again?
Oh no! Now I lose 20$....§11
Never go to the internet without a shirt dressed!
§12
Never bump a 3 months old topic!
§13
If you want to speak to Joakim Christiansen directly, pay a fee of 20$ to my PayPal account.......
That doesn't matter. As long as the reply is relevant you can contribute to threads years old. Remeber that a lot of people (other than the original author) use these threads for research and learning.CadeX wrote:No, i just saw it absolutely pointless as the thread starter hasn't been on for months.
for that purpose, I include an URL to bgames.org that is working: http://www.bgames.org/ENindex.htmlKale wrote:Remeber that a lot of people (other than the original author) use these threads for research and learning.