Yesterday, my friend was here (we had a great party ). Sometime around we came to play games with my computer and I showed him PureBasic 4. He said it's great (exactly, he said it's better than Dark Basic Pro) and today, he called me saying that he can't find PB 4 anywhere. I told him I don't know about it and that I'll inform him when it's available. So I did not notice, but why is there not a demo of Purebasic v4???
@Fred: Is there a secret? or do you want us to wait until v4 is stable?
Pupil wrote:My guess is that when PB4 no longer is beta there will be a demo.
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IF that were true, that could be the most unproductive decision for PB ever. When i discovered PB, i tried the demo and within a week i had permission from my Masters advisor to buy it with grant funds. people should have the ability to try out PB, because once they do (especially with 4.0 now), they will probably want to buy it.
Pupil wrote:My guess is that when PB4 no longer is beta there will be a demo.
'
IF that were true, that could be the most unproductive decision for PB ever. When i discovered PB, i tried the demo and within a week i had permission from my Masters advisor to buy it with grant funds. people should have the ability to try out PB, because once they do (especially with 4.0 now), they will probably want to buy it.
You must have misread what pupil wrote.
PB is still beta. No release, no demo.
Once released there will also be a demo for sure.
Good programmers don't comment their code. It was hard to write, should be hard to read.
No, original it was the statement of id software (John Carmack & Co.). From the book "Masters of DOOM":
The guys at id responded by resenting both Romero and Carmack. Romero was off being a rock god. Carmack was off being a tech god. And everyone else was left out to dry. Something had to change. Months were passing, and Carmack's engine was nowhere close to being done. The Wolfenstein engine had taken only a couple of months. Doom had taken six. Already Quake's engine was passing a half year of development with no end in sight. Forget about the promised release date of Christmas 1995, they resolved. From now on if people wanted to know the completion date of an id game, the reply was "When it's done!"
BTW Fred, you planning to make available more OGRE functionality in the near future? Expose more of the OGRE API? C'mon show the DBPro and Blitz guys what a real programming language can do with 3D!