Ogre level editor ?
Ogre level editor ?
Hello,
I was willing to start making a game in PB using Ogre3D, but I'm not aware of any map editor. Does anybody knows one??? I could easily use the BSP format but i'm afraid of the license - as I know it can't be used in comercial products, right??? Please help...
I was willing to start making a game in PB using Ogre3D, but I'm not aware of any map editor. Does anybody knows one??? I could easily use the BSP format but i'm afraid of the license - as I know it can't be used in comercial products, right??? Please help...
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
Don't use a .mesh as a level! Without BSP, Octree and stuff you better forget about indoor levels.
P.S. BSP = Binary Space Partitioning. The Quake format uses BSP but BSP isn't licensed to id. It's true that the BSP format PB OGRE used before 1.06 was Quake3 BSP but OGRE itself can use other BSP formats as well (will they be in when loadworld returns?).
P.S. BSP = Binary Space Partitioning. The Quake format uses BSP but BSP isn't licensed to id. It's true that the BSP format PB OGRE used before 1.06 was Quake3 BSP but OGRE itself can use other BSP formats as well (will they be in when loadworld returns?).
Thanks for the fast answer guys...
@Kale
This rocks, I'll definately use it!
@Sebe
Very nice to hear that... I don't know where I read that you must obtain a license from iD Software to use the BSP format. So it's ok to load any BSP file even in comercial projects...
@Fred
Thanks for the info... I've seen a few examples with a mesh as a level. At the moment I dont't know what to use: BSP or MeSH ??
BTW, what is an Octree??? (Please excuse my noob question)
[Edited] Just found out that it's OGRE's .scene format - please correct me if i'm wrong...
@Kale
This rocks, I'll definately use it!
@Sebe
Very nice to hear that... I don't know where I read that you must obtain a license from iD Software to use the BSP format. So it's ok to load any BSP file even in comercial projects...
@Fred
Thanks for the info... I've seen a few examples with a mesh as a level. At the moment I dont't know what to use: BSP or MeSH ??
BTW, what is an Octree??? (Please excuse my noob question)
[Edited] Just found out that it's OGRE's .scene format - please correct me if i'm wrong...
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
No, you misunderstand: the Quake3 BSP file can only be used with permission from id software if you want to use it in commercial projects. But there are other BSP file formats that can be used in comemrcial projects, because BSP itself is just a 'algorithm' to split up spaces (at least if we're speaking about game programming I guess).Very nice to hear that... I don't know where I read that you must obtain a license from iD Software to use the BSP format. So it's ok to load any BSP file even in comercial projects...
No, Octree is similar to BSP. Again, OGRE's .scene format may use Octree, but it's not OGRE's ^^Just found out that it's OGRE's .scene format - please correct me if i'm wrong...
That's good to hear. That means every mesh loaded in PB gets an Octree? because I didn't see any option in the helpfile to turn Octree calculating off and on. ColdSteel uses Octree, too but you have to tell the function wheter you want to use Octree or not so I wonder...Actually OGRE uses an octree as default scene manager. Some very nice games example use a very big mesh without problem. Just try it and see..
@Sebe
What's the difference between Quake's BSP and another BSP format??? I mean, are the differences big between them??
Do you know any "Other" Editor\Exporter for BSP (not quake's) ? I was thinking at something like WorldEdit from RealityFactory.... Would it work???
What's the difference between Quake's BSP and another BSP format??? I mean, are the differences big between them??
Do you know any "Other" Editor\Exporter for BSP (not quake's) ? I was thinking at something like WorldEdit from RealityFactory.... Would it work???
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
I can't even get my .mesh to work in 4.00beta3. See: viewtopic.php?t=19713




