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[Senseflare] 3D Engine Technical
Posted: Wed Nov 30, 2005 12:27 am
by Progi1984
Hi,
How can the author manage objets, with vertex and polygons ?
Posted: Wed Nov 30, 2005 6:10 am
by DarkDragon
The triangles are stored in a Buffer, every keyframe has a part in the buffer(they are strictly connected to each other), objects are stored in a LinkedList. And then I draw them with vertexarrays.
Posted: Wed Nov 30, 2005 7:49 am
by Progi1984
What do you think about my beginning of 3d engine ?
viewtopic.php?t=17985
Do you continue your tutorials ?
Posted: Wed Nov 30, 2005 3:59 pm
by DarkDragon
Good beginning with learning OpenGL, but a Engine needs more. But I think it will not be very fast. You need more optimizings, like GLLists, VertexArrays, VertexBufferObjects, Levels of Detail, FrustumCulling, ... .
Progi1984 wrote:Do you continue your tutorials ?
Ask nicolaus, I gave him a FTP account, so he can manipulate all things. Those tutorials are old and ugly, but I think you can watch some examples there and see how it is built, but I wouldn't recommend you to copy parts of it.
Posted: Wed Nov 30, 2005 7:37 pm
by Progi1984
Code: Select all
GLLists, VertexArrays, VertexBufferObjects, Levels of Detail, FrustumCulling, ... .
It is on these points that some tutorials would be useful !
Copying parts of code, it is not interesting but understanding parts of code is more useful.
Posted: Wed Nov 30, 2005 8:00 pm
by DarkDragon
Progi1984 wrote:Code: Select all
GLLists, VertexArrays, VertexBufferObjects, Levels of Detail, FrustumCulling, ... .
It is on these points that some tutorials would be useful !
Copying parts of code, it is not interesting but understanding parts of code is more useful.
Well I have no time, sorry. But I can give you this links:
http://www.ultimategameprogramming.com/
http://www.gamedev.net/
http://nehe.gamedev.net/
Posted: Wed Nov 30, 2005 9:32 pm
by Polo
In fact you can see that it's as easy to learn from the nehe tutorials than from the purebasic's one

Even if OpenGL is... well...

Posted: Wed Nov 30, 2005 9:59 pm
by traumatic
Polo wrote:Even if OpenGL is... well...

hehe, a convert!

Posted: Wed Nov 30, 2005 10:02 pm
by thefool
OpenGl rocks.. Sorry, mr directX
Posted: Wed Nov 30, 2005 10:05 pm
by Polo
traumatic wrote:Polo wrote:Even if OpenGL is... well...

hehe, a convert!

Yeah, thanks to you

Posted: Wed Nov 30, 2005 10:09 pm
by thefool
simply stupid.. Both of you!
lamers...
Posted: Wed Nov 30, 2005 10:12 pm
by traumatic
thefool wrote:simply stupid.. Both of you!
lamers...
lol, if I could only remember your nickname...
ok, let's stop hijacking this thread.
Posted: Wed Nov 30, 2005 10:28 pm
by Polo
traumatic wrote:thefool wrote:simply stupid.. Both of you!
lamers...
lol, if I could only remember your nickname...


Posted: Wed Nov 30, 2005 10:43 pm
by thefool
horny germans and french people!!

Posted: Thu Dec 01, 2005 7:44 am
by Polo
thefool wrote:horny germans and french people!!

C'mon, Fred is french too
