Page 1 of 1
[Future] wxWindows subsystem??
Posted: Fri Aug 26, 2005 2:24 pm
by Num3
Can that be possible ?
Posted: Fri Aug 26, 2005 4:18 pm
by Flype
that's a very big amount of work but would be nice.
in the past i made a nice tetris in Python + wxPython, very powerful.
:roll:
Posted: Fri Aug 26, 2005 4:41 pm
by Fred
It's possible but basically it won't bring anything as we already have native support of all toolkits for now

.
Posted: Fri Aug 26, 2005 4:59 pm
by fsw
It's a lot of work adding wx to a prg language, and in case of PB you add (IMHO) nothing valuable to PB except WORK
Look at FreeBASIC and see for yourself how much work you need to do for the headers alone - over 500K on header files
Adding wx to FB makes sense because there is no gui toolkit coming with it.
But with PureBASIC there is no need for it.
AFAIK every thing wx has to offer PB already has...
So I second what Fred said.
BTW: the same goes for SDL or GTK on Windows...
Nice to play with, but adds nothing new to PB because Fred has already done a layer of GUI or GFX functions.
Posted: Fri Aug 26, 2005 8:15 pm
by dracflamloc
I disagree with SDL. IT can be very useful and much faster, as well as not necessarily requiring specific Direct X stuff. It also does not blur 2d graphics like the current sprite library does.
Posted: Fri Aug 26, 2005 11:05 pm
by Fred
Without requiring DX, i doubt it can be any faster than the current sprite lib.