Play Transpetris - updated Aug 30
- netmaestro
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Play Transpetris - updated Aug 30
Topic has moved here:
viewtopic.php?t=16958&highlight=transpetris
because it's released now. Thanks to all who tested and commented.
viewtopic.php?t=16958&highlight=transpetris
because it's released now. Thanks to all who tested and commented.
Last edited by netmaestro on Wed Feb 22, 2006 8:02 am, edited 8 times in total.
BERESHEIT
Nice!
Nice game! I like it very much.
(I wish I could do something like that.. great piece of coding)
Can you have options like: sounds, visuals or even alter the speed of the blocks.
Makes it unresistable for many people! And a good commercial for PureBasic.
(I wish I could do something like that.. great piece of coding)

Makes it unresistable for many people! And a good commercial for PureBasic.
Last edited by Rolands on Fri Sep 02, 2005 9:57 pm, edited 1 time in total.
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- netmaestro
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@psychopanta:
Believe it or not when I wrote this game I tested it at all stages to see what it did to the processor load because I knew if I posted it on this forum and it ate proctime psychopanta would eat my lunch over it. So that part of it is really your own doing!
Btw, I gave the program to a kid whose computer I fixed and it's a 366 mhz celeron six years old. It plays the game perfectly and the cpu load on it varies between 5 and 20%. It stays at 0 on mine and a piece drop will make it move just noticeably for half a second.
Believe it or not when I wrote this game I tested it at all stages to see what it did to the processor load because I knew if I posted it on this forum and it ate proctime psychopanta would eat my lunch over it. So that part of it is really your own doing!
Btw, I gave the program to a kid whose computer I fixed and it's a 366 mhz celeron six years old. It plays the game perfectly and the cpu load on it varies between 5 and 20%. It stays at 0 on mine and a piece drop will make it move just noticeably for half a second.
BERESHEIT
- netmaestro
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- netmaestro
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Hmmm. Ok, I have an idea. Looking through a list of potential culprits one stands above the rest. I had "Dynamic CPU" selected in the compiler options, and that is probably less reliable than "All CPU". Especially on a machine like yours that has a fairly cutting-edge processor. I've recompiled and reposted, could you try it again? And if that fixes it, we should let Monsieur know as it might be an issue of interest to him. Thanks for your patience and help.
Last edited by netmaestro on Mon Aug 29, 2005 6:40 pm, edited 1 time in total.
BERESHEIT
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netmaestro, nice job... I love tetris and was enjoying playing away when all of a sudden the pieces all started falling at like 1000 MPH, no warning it just went from manageable to warp speed in an instant 
That aside, it looks the business... and is a very enjoyable distraction. I hope you continue to develop it

That aside, it looks the business... and is a very enjoyable distraction. I hope you continue to develop it

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