For RotateSprite3D()
Posted: Wed Jul 20, 2005 6:33 pm
For RotateSprite3D(#Sprite3D, Angle, Mode).
Could be added a [, x, y] to rotate it refered to x,y coordinates from Sprite square?
RotateSprite3D(#Sprite3D, Angle, Mode[, x, y])
Could be added a [, x, y] to rotate it refered to x,y coordinates from Sprite square?
RotateSprite3D(#Sprite3D, Angle, Mode[, x, y])