For RotateSprite3D()

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
User avatar
Psychophanta
Always Here
Always Here
Posts: 5153
Joined: Wed Jun 11, 2003 9:33 pm
Location: Anare
Contact:

For RotateSprite3D()

Post by Psychophanta »

For RotateSprite3D(#Sprite3D, Angle, Mode).
Could be added a [, x, y] to rotate it refered to x,y coordinates from Sprite square?
RotateSprite3D(#Sprite3D, Angle, Mode[, x, y])
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;