this engine is quite new but has 150 features to be accessed

All of the functions were converted from a c source and by a program I wrote to do the bulk of it then I hammered out the bugs it created

it still isn't perfect but it works.
http://trueaxis.com/
download the demos
and the SDK if you want the dll

Questions? Comments? notice a bug? Please tell
I am Currently working on the example program that is also converted from a c source.
I almost got it working if you guys want to see it and take a wack at it.
just ask I'll post it and maybe you guys see what I am doing wrong

just a few notes: if the procedure is returning a pointer to a structure not declared here then it just a address to a Internal object
also for people not to familar with pointers and the such, when a procedure is returning a pointer to structure you have name your structured varible as such;
Code: Select all
*blah.astruc
also if your sending a structure thru a procedure just send it as is no special pointer symbols needed. the procedure declare handles that for you, becasue if do lets say put a "@" on all the structures being passed it will crash
Code: Select all
;/ TrueAxis Physics Dll Wrapper
;/ By Dreglor
;/ 3-22-05
;-Notes
;C Type lenghts
;
;Void=0
;Char=1
;Signed Char=1
;Short=2
;Signed Short=2
;Int=4
;Unsigned Int=4
;Long=4
;Unsigned Long=4
;Long Long=8
;Unsigned Long Long=8
;Float=4
;Double=8
;Long Double=8
;
;Ta types to keep track of
;unsigned char=ta_u8=1
;unsigned short=ta_u16=2
;unsigned int=ta_u32=4
;unsigned Long Long=ta_u64=8
;signed Char=ta_s8=1
;short=ta_s16=2
;int=ta_s32=4
;Long Long=ta_s64=8
;Char=TaChar=1
;Int=TaBool=4
;-Constants
#TA_PHYSICS_FLAG_DYNAMIC_OBJECTS=1
#TA_PHYSICS_FLAG_STATIC_OBJECTS=2
#TA_PHYSICS_FLAG_ANIMATED_OBJECTS=4
#TA_PHYSICS_FLAG_ALL_OBJECTS=7;#TA_PHYSICS_FLAG_DYNAMIC_OBJECTS|#TA_PHYSICS_FLAG_STATIC_OBJECTS|#TA_PHYSICS_FLAG_ANIMATED_OBJECTS
#TA_PHYSICS_FLAG_ALL_NON_DYNAMIC_OBJECTS=6;#TA_PHYSICS_FLAG_STATIC_OBJECTS|#TA_PHYSICS_FLAG_ANIMATED_OBJECTS
#TA_PHYSICS_FLAG_GHOST_OBJECTS=8
#TA_PHYSICS_FLAG_RENDER_COLLISIONS=16
#TA_PHYSICS_FLAG_SPACIAL_DIVISION_MASK=224;32+64+128
#TA_PHYSICS_FLAG_XY_COLLISION_GRID=32
#TA_PHYSICS_FLAG_XZ_COLLISION_GRID=64
#TA_PHYSICS_FLAG_YZ_COLLISION_GRID=96
#TA_PHYSICS_FLAG_DYNAMIC_OCTREE=128
#TA_TRUE=1
#TA_FALSE=0
#TA_DLL=0
;-Structure
Structure taVec3 ;TA_ALIGN_16
x.f
y.f
z.f
padding.f ;err?
EndStructure
Structure taAABB
v3Center.taVec3
v3Extent.taVec3
EndStructure
Structure TaMat33
v3X.taVec3
v3Y.taVec3
v3Z.taVec3
EndStructure
Structure TaMFrame
m33Rotation.TaMat33
v3Translation.taVec3
EndStructure
Structure TaEulerAngles
x.f
y.f
z.f
EndStructure
;-Declares
Declare.b TaCollisionObjectAABBMesh_Release(*pTaCollisionObjectAABBMesh.l);Returns Nothing
Declare.l TaCollisionObjectAABBMesh_CreateNew();Returns a Pointer to TaCollisionObjectAABBMesh
Declare.l TaCollisionObjectAABBMesh_GetAABB(*pTaCollisionObjectAABBMesh.l);Returns a Pointer to TaAABB
Declare.b TaCollisionObjectAABBMesh_TestLineForCollision(*pTaCollisionObjectAABBMesh.l, *v3Start.taVec3, *v3Normal.taVec3, fLength.f, *collision.l);Returns Nothing
Declare.b TaCollisionObjectAABBMesh_FinishedAddingGeometry(*pTaCollisionObjectAABBMesh.l);Returns Nothing
Declare.b TaCollisionObjectAABBMesh_AddPolygon(*pTaCollisionObjectAABBMesh.l, nNumVertices.l, pnIndexList.l, nAttribute.l);Returns Nothing
Declare.b TaCollisionObjectAABBMesh_AddVertex(*pTaCollisionObjectAABBMesh.l, *v3Pos.taVec3);Returns Nothing
Declare.b TaCollisionObjectAABBMesh_Render(*pTaCollisionObjectAABBMesh.l);Returns Nothing
Declare.b TaCollisionObjectAABBMesh_Finalise(*pTaCollisionObjectAABBMesh.l);Returns Nothing
Declare.b TaCollisionObjectAABBMesh_Initialise(*pTaCollisionObjectAABBMesh.l, nNumVertices.l, nNumPolygons.l, nNumPolygonIndices.l);Returns Nothing
Declare.l TaCollisionObjectAABBMesh_GetTaCollisionObjectComplex(*pTaCollisionObjectAABBMesh.l);Returns a Pointer to TaCollisionObjectComplex
Declare.l TaStaticObject_GetMovedListNext(*pTaStaticObject.l);Returns a Pointer to TaStaticObject
Declare.l TaStaticObject_GetMovedListHead();Returns a Pointer to TaStaticObject
Declare.b TaStaticObject_CalculateWorldAABB(*pTaStaticObject.l);Returns Nothing
Declare.b TaStaticObject_UpdateMovedObjects();Returns Nothing
Declare.b TaStaticObject_Release(*pTaStaticObject.l);Returns Nothing
Declare.l TaStaticObject_CreateNew();Returns a Pointer to TaStaticObject
Declare.b TaStaticObject_TestLineForCollision(*pTaStaticObject.l, *v3Start.taVec3, *v3Normal.taVec3, fLength.f, *collision.l);Returns Nothing
Declare.l TaStaticObject_GetWorldAABB(*pTaStaticObject.l);Returns a Pointer to TaAABB
Declare.l TaStaticObject_GetCollisionObject(*pTaStaticObject.l);Returns a Pointer to TaCollisionObjectComplex
Declare.l TaStaticObject_AtInitialPosition(*pTaStaticObject.l);Returns a Pointer to TaBoo
Declare.b TaStaticObject_SetNextFrame(*pTaStaticObject.l, *nextFrame.TaMFrame);Returns Nothing
Declare.l TaStaticObject_GetNextFrame(*pTaStaticObject.l);Returns a Pointer to TaMFrame
Declare.b TaStaticObject_SetFrame(*pTaStaticObject.l, *frame.TaMFrame);Returns Nothing
Declare.l TaStaticObject_GetFrame(*pTaStaticObject.l);Returns a Pointer to TaMFrame
Declare.b TaStaticObject_Finalise(*pTaStaticObject.l);Returns Nothing
Declare.b TaStaticObject_Initialise(*pTaStaticObject.l, *pCollisionObjectComplex.l);Returns Nothing
Declare.b TaDynamicObject_Release(*pTaDynamicObject.l);Returns Nothing
Declare.l TaDynamicObject_CreateNew();Returns a Pointer to TaDynamicObject
Declare.l TaDynamicObject_CreateUserGroup();Returns a Long
Declare.l TaDynamicObject_GetCollisionUserData(*pTaDynamicObject.l);Returns a Pointer to void
Declare.b TaDynamicObject_SetCollisionUserData(*pTaDynamicObject.l, *pData.l);Returns Nothing
Declare.b TaDynamicObject_AllowCollisionWithUserGroupItemId(*pTaDynamicObject.l, nUserGroupItemId.l);Returns Nothing
Declare.b TaDynamicObject_DisallowCollisionWithUserGroupItemId(*pTaDynamicObject.l, nUserGroupItemId.l);Returns Nothing
Declare.b TaDynamicObject_SetUserGroupItemId(*pTaDynamicObject.l, nUserGroupItemId.l);Returns Nothing
Declare.b TaDynamicObject_SetUserGroup(*pTaDynamicObject.l, nUserGroupId.l);Returns Nothing
Declare.l TaDynamicObject_IsAllowedToCollideWith(*pTaDynamicObject.l, *otherObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_RemoveJointsToObject(*pTaDynamicObject.l, *pDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_RemoveJoint(*pTaDynamicObject.l, *joint.l);Returns Nothing
Declare.b TaDynamicObject_RemoveAllJoints(*pTaDynamicObject.l);Returns Nothing
Declare.l TaDynamicObject_AddJointTypeSlider(*pTaDynamicObject.l, *pOtherObject.l, *v3LocalPos.taVec3, *v3StartPosOnOtherObject.taVec3, *v3EndPosPosOnOtherObject.taVec3);Returns a Pointer to TaPhysicsJoint
Declare.l TaDynamicObject_AddJointTypeSquareSocket(*pTaDynamicObject.l, *pOtherObject.l, *v3LocalPos.taVec3, *v3LocalPosOnOtherObject.taVec3, *m33DefaultRotationOfOtherObject.TaMat33, fMinX.f, fMaxX.f, fMinY.f, fMaxY.f, fMinZ.f, fMaxZ.f);Returns a Pointer to TaPhysicsJoint
Declare.l TaDynamicObject_AddJointTypeLimitedSocket(*pTaDynamicObject.l, *pOtherObject.l, *v3LocalPos.taVec3, *v3LocalPosOnOtherObject.taVec3, *m33DefaultRotationOfOtherObject.TaMat33, fMaxAngleY.f, fMaxAngleXZ.f);Returns a Pointer to TaPhysicsJoint
Declare.l TaDynamicObject_AddJointTypeSocket(*pTaDynamicObject.l, *pOtherObject.l, *v3LocalPos.taVec3, *v3LocalPosOnOtherObject.taVec3, *v3LimitCenterNormal.taVec3, *v3LimitCenterNormalOnOtherObject.taVec3, fMaxAngle.f);Returns a Pointer to TaPhysicsJoint
Declare.l TaDynamicObject_AddJointTypeHinge(*pTaDynamicObject.l, *pOtherObject.l, *v3LocalPos.taVec3, *v3LocalPosOnOtherObject.taVec3, *v3LocalHingeAxis.taVec3, *v3LocalHingeNormal.taVec3, fMinAngle.f, fMaxAngle.f);Returns a Pointer to TaPhysicsJoint
Declare.l TaDynamicObject_AddJoint(*pTaDynamicObject.l, *pOtherObject.l, *v3LocalPos.taVec3, *v3LocalPosOnOtherObject.taVec3, *m33DefaultRotationOfOtherObject.TaMat33, *minAngles.TaEulerAngles, *maxAngles.TaEulerAngles);Returns a Pointer to TaPhysicsJoint
Declare.l TaDynamicObject_GetLineCollision(*pTaDynamicObject.l, nIndex.l);Returns a Pointer to TaLineIntersection
Declare.l TaDynamicObject_GetNumLineCollisions(*pTaDynamicObject.l);Returns a Long
Declare.l TaDynamicObject_TestLineForCollision(*pTaDynamicObject.l, *v3Start.taVec3, *v3Normal.taVec3, fLength.f, *collision.l);Returns a Pointer to TaBoo
Declare.l TaDynamicObject_GetCollisionObject(*pTaDynamicObject.l);Returns a Pointer to TaCollisionObjectCombo
Declare.l TaDynamicObject_GetWorldAABB(*pTaDynamicObject.l);Returns a Pointer to TaAABB
Declare.b TaDynamicObject_CalculateWorldAABB(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_Render(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_ApplyNextFrame(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_ApplyVelocityToNextFrame(*pTaDynamicObject.l, fDt.f);Returns Nothing
Declare.b TaDynamicObject_Extrapolate(*pTaDynamicObject.l, *frameA.TaMFrame, *frameB.TaMFrame, *v3VelocityA.taVec3, *v3VelocityB.taVec3, fDt.f, fExtrapolation.f);Returns Nothing
Declare.b TaDynamicObject_UpdateGraphics(*pTaDynamicObject.l, fDt.f, fInterpolant.f);Returns Nothing
Declare.b TaDynamicObject_Update(*pTaDynamicObject.l, fDt.f);Returns Nothing
Declare.b TaDynamicObject_UpdateWorldSpaceInertialTensor(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_Clear(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_ClearForceAndTorque(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_ApplyForceAndTorqueToVelocities(*pTaDynamicObject.l, fDt.f);Returns Nothing
Declare.b TaDynamicObject_AccumulateLinearForce(*pTaDynamicObject.l, *v3WorldForce.taVec3);Returns Nothing
Declare.b TaDynamicObject_AccumulateForceAndTorque(*pTaDynamicObject.l, *v3WorldForce.taVec3, *v3WorldPosition.taVec3);Returns Nothing
Declare.b TaDynamicObject_AccumulateGravity(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_AssertForceAndTorqueCleared(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_ApplyAngularImpulse(*pTaDynamicObject.l, *v3WorldAngularImpulse.taVec3);Returns Nothing
Declare.b TaDynamicObject_ApplyLinearImpulse(*pTaDynamicObject.l, *v3WorldLinearImpulse.taVec3);Returns Nothing
Declare.b TaDynamicObject_ApplyImpulse(*pTaDynamicObject.l, *v3WorldImpulse.taVec3, *v3WorldPosition.taVec3);Returns Nothing
Declare.l TaDynamicObject_GetVelocityAtWorldPosition(*pTaDynamicObject.l, *v3Position.taVec3);Returns a Pointer to TaVec
Declare.b TaDynamicObject_SetAngularVelocity(*pTaDynamicObject.l, *v3AngularVelocity.taVec3);Returns Nothing
Declare.l TaDynamicObject_GetAngularVelocity(*pTaDynamicObject.l);Returns a Pointer to TaVec3
Declare.b TaDynamicObject_SetLinearVelocity(*pTaDynamicObject.l, *v3LinearVelocity.taVec3);Returns Nothing
Declare.l TaDynamicObject_GetLinearVelocity(*pTaDynamicObject.l);Returns a Pointer to TaVec3
Declare.l TaDynamicObject_IsInMovingList(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.l TaDynamicObject_GetID(*pTaDynamicObject.l);Returns a Long
Declare.b TaDynamicObject_SetID(*pTaDynamicObject.l, nId.l);Returns Nothing
Declare.f TaDynamicObject_GetRestTimeMultiplier(*pTaDynamicObject.l);Returns a float
Declare.b TaDynamicObject_SetRestTimeMultiplier(*pTaDynamicObject.l, fRestTimeMultiplier.f);Returns Nothing
Declare.l TaDynamicObject_Ghost(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetGhost(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.l TaDynamicObject_UpdateDisabled(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetUpdateDisabled(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.l TaDynamicObject_CollisionDisabled(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetCollisionDisabled(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.l TaDynamicObject_RigidFrictionDisabled(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetRigidFrictionDisabled(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.l TaDynamicObject_ExtraStability(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetExtraStability(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.l TaDynamicObject_MovementDisabled(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetMovementDisabled(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.l TaDynamicObject_RotationDisabled(*pTaDynamicObject.l);Returns a Pointer to TaBoo
Declare.b TaDynamicObject_SetRotationDisabled(*pTaDynamicObject.l, bValue.l);Returns Nothing
Declare.f TaDynamicObject_GetGravityMult(*pTaDynamicObject.l);Returns a float
Declare.b TaDynamicObject_SetGravityMult(*pTaDynamicObject.l, fGravityMult.f);Returns Nothing
Declare.f TaDynamicObject_GetRestitution(*pTaDynamicObject.l);Returns a float
Declare.b TaDynamicObject_SetRestitution(*pTaDynamicObject.l, fRestitution.f);Returns Nothing
Declare.f TaDynamicObject_GetFriction(*pTaDynamicObject.l);Returns a float
Declare.b TaDynamicObject_SetFriction(*pTaDynamicObject.l, fFriction.f);Returns Nothing
Declare.l TaDynamicObject_GetWorldSpaceInverseInertia(*pTaDynamicObject.l);Returns a Pointer to TaMat33
Declare.l TaDynamicObject_GetWorldSpaceInertia(*pTaDynamicObject.l);Returns a Pointer to TaMat33
Declare.l TaDynamicObject_GetInverseInertia(*pTaDynamicObject.l);Returns a Pointer to TaMat33
Declare.b TaDynamicObject_SetInertiaFromBox2(*pTaDynamicObject.l, fX.f, fY.f, fZ.f);Returns Nothing
Declare.b TaDynamicObject_SetInertiaFromBox(*pTaDynamicObject.l, *aabb.taAABB);Returns Nothing
Declare.l TaDynamicObject_GetInertia(*pTaDynamicObject.l);Returns a Pointer to TaMat33
Declare.b TaDynamicObject_SetMass(*pTaDynamicObject.l, fMass.f);Returns Nothing
Declare.f TaDynamicObject_GetInverseMass(*pTaDynamicObject.l);Returns a float
Declare.f TaDynamicObject_GetMass(*pTaDynamicObject.l);Returns a float
Declare.b TaDynamicObject_SetFrameDirect(*pTaDynamicObject.l, *frame.TaMFrame);Returns Nothing
Declare.b TaDynamicObject_SetCenterOffset(*pTaDynamicObject.l, *v3CenterOffset.taVec3);Returns Nothing
Declare.l TaDynamicObject_GetCenterOffset(*pTaDynamicObject.l);Returns a Pointer to TaVec3
Declare.l TaDynamicObject_GetNextCenterOfMass(*pTaDynamicObject.l);Returns a Pointer to TaVec3
Declare.l TaDynamicObject_GetCenterOfMass(*pTaDynamicObject.l);Returns a Pointer to TaVec3
Declare.b TaDynamicObject_SetPosition(*pTaDynamicObject.l, *v3Position.taVec3);Returns Nothing
Declare.l TaDynamicObject_GetPosition(*pTaDynamicObject.l);Returns a Pointer to TaVec3
Declare.l TaDynamicObject_GetGraphicsFrame(*pTaDynamicObject.l);Returns a Pointer to TaMFrame
Declare.l TaDynamicObject_GetPreviousFrame(*pTaDynamicObject.l);Returns a Pointer to TaMFrame
Declare.l TaDynamicObject_GetNextFrame(*pTaDynamicObject.l);Returns a Pointer to TaMFrame
Declare.b TaDynamicObject_SetFrame(*pTaDynamicObject.l, *frame.TaMFrame);Returns Nothing
Declare.l TaDynamicObject_GetFrame(*pTaDynamicObject.l);Returns a Pointer to TaMFrame
Declare.b TaDynamicObject_Finalise(*pTaDynamicObject.l);Returns Nothing
Declare.b TaDynamicObject_Initialise2(*pTaDynamicObject.l, *pCollisionObjectCombo.l);Returns Nothing
Declare.b TaDynamicObject_InitialiseAsACylinder(*pTaDynamicObject.l, *v3Start.taVec3, *v3End.taVec3, fRadius.f);Returns Nothing
Declare.b TaDynamicObject_InitialiseAsASphere(*pTaDynamicObject.l, *v3Center.taVec3, fRadius.f);Returns Nothing
Declare.b TaDynamicObject_InitialiseAsACapsule(*pTaDynamicObject.l, *v3Start.taVec3, *v3End.taVec3, fRadius.f);Returns Nothing
Declare.b TaDynamicObject_InitialiseAsABox(*pTaDynamicObject.l, *aabb.taAABB);Returns Nothing
Declare.b TaDynamicObject_Initialise(*pTaDynamicObject.l, szFileName.b);Returns Nothing
Declare.b TaPhysics_SetRenderCollisionsEnabled(*pTaPhysics.l, bValue.l);Returns Nothing
Declare.b TaPhysics_SetGravity(*pTaPhysics.l, *v3Gravity.taVec3);Returns Nothing
Declare.l TaPhysics_GetGravity(*pTaPhysics.l);Returns a Pointer to TaVec3
Declare.l TaPhysics_TestLineForCollision2(*pTaPhysics.l, *v3Start.taVec3, *v3End.taVec3, nFlags.l);Returns a Pointer to TaCollisio
Declare.l TaPhysics_TestLineForCollision(*pTaPhysics.l, *v3Start.taVec3, *v3Normal.taVec3, fLength.f, nFlags.l);Returns a Pointer to TaCollisio
Declare.b TaPhysics_SetDynamicObjectAtRest(*pTaPhysics.l, *pDynamicObject.l);Returns Nothing
Declare.b TaPhysics_SetDynamicObjectIsMoving(*pTaPhysics.l, *pDynamicObject.l);Returns Nothing
Declare.b TaPhysics_RemoveDynamicObject(*pTaPhysics.l, *pDynamicObject.l);Returns Nothing
Declare.b TaPhysics_AddDynamicObject(*pTaPhysics.l, *pDynamicObject.l, bInitiallyMoving.l);Returns Nothing
Declare.l TaPhysics_GetDefaultSurfaceAttribute(*pTaPhysics.l);Returns a Pointer to TaSurfaceAttribute
Declare.b TaPhysics_SetDefaultSurfaceAttribute(*pTaPhysics.l, *pSurfaceAttribute.l);Returns Nothing
Declare.l TaPhysics_GetNumSurfaceAttributes(*pTaPhysics.l);Returns a Long
Declare.l TaPhysics_GetSurfaceAttribute(*pTaPhysics.l, nIndex.l);Returns a Pointer to TaSurfaceAttribute
Declare.b TaPhysics_RemoveSurfaceAttribute(*pTaPhysics.l, nIndex.l);Returns Nothing
Declare.l TaPhysics_AddSurfaceAttribute2(*pTaPhysics.l);Returns a Long
Declare.l TaPhysics_AddSurfaceAttribute(*pTaPhysics.l, *pSurfaceAttribute.l);Returns a Long
Declare.b TaPhysics_RemoveStaticObject(*pTaPhysics.l, *pStaticObject.l);Returns Nothing
Declare.b TaPhysics_AddStaticObject(*pTaPhysics.l, *pStaticObject.l);Returns Nothing
Declare.b TaPhysics_Render(*pTaPhysics.l);Returns Nothing
Declare.b TaPhysics_Update(*pTaPhysics.l, fDt.f);Returns Nothing
Declare.l TaPhysics_GetInstance();Returns a Pointer to TaPhysics
Declare.b TaPhysics_DestroyInstance();Returns Nothing
Declare.b TaPhysics_CreateInstance(*worldAABB.taAABB, *v3Gravity.taVec3, nFlags.l, fMinSpacialDivision.f, nSpacialDivisionMemory.l);Returns Nothing
Declare.b DeInitTA();Returns Nothing (closes the dll)
Declare.b InitTA();Returns a Bool (opens the DLL)
;-Procedures
Procedure.b InitTA() ;Returns a Bool (opens the DLL)
If OpenLibrary(#TA_DLL,"TaPhysics.dll")
ProcedureReturn 1
Else
ProcedureReturn 0
EndIf
EndProcedure
Procedure.b DeInitTA() ;Returns Nothing (closes the dll)
CloseLibrary(#TA_DLL)
EndProcedure
Procedure.b TaPhysics_CreateInstance(*worldAABB.taAABB,*v3Gravity.taVec3,nFlags.l,fMinSpacialDivision.f,nSpacialDivisionMemory.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_CreateInstance@20",*worldAABB,*v3Gravity,nFlags,fMinSpacialDivision,nSpacialDivisionMemory)
EndProcedure
Procedure.b TaPhysics_DestroyInstance() ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_DestroyInstance@0")
EndProcedure
Procedure.l TaPhysics_GetInstance() ;Returns a Pointer to TaPhysics
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_GetInstance@0")
EndProcedure
Procedure.b TaPhysics_Update(*pTaPhysics.l,fDt.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_Update@8",*pTaPhysics,fDt)
EndProcedure
Procedure.b TaPhysics_Render(*pTaPhysics.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_Render@4",*pTaPhysics)
EndProcedure
Procedure.b TaPhysics_AddStaticObject(*pTaPhysics.l,*pStaticObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_AddStaticObject@8",*pTaPhysics,*pStaticObject)
EndProcedure
Procedure.b TaPhysics_RemoveStaticObject(*pTaPhysics.l,*pStaticObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_RemoveStaticObject@8",*pTaPhysics,*pStaticObject)
EndProcedure
Procedure.l TaPhysics_AddSurfaceAttribute(*pTaPhysics.l,*pSurfaceAttribute.l) ;Returns a Long
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_AddSurfaceAttribute@8",*pTaPhysics,*pSurfaceAttribute)
EndProcedure
Procedure.l TaPhysics_AddSurfaceAttribute2(*pTaPhysics.l) ;Returns a Long
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_AddSurfaceAttribute2@4",*pTaPhysics)
EndProcedure
Procedure.b TaPhysics_RemoveSurfaceAttribute(*pTaPhysics.l,nIndex.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_RemoveSurfaceAttribute@8",*pTaPhysics,nIndex)
EndProcedure
Procedure.l TaPhysics_GetSurfaceAttribute(*pTaPhysics.l,nIndex.l) ;Returns a Pointer to TaSurfaceAttribute
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_GetSurfaceAttribute@8",*pTaPhysics,nIndex)
EndProcedure
Procedure.l TaPhysics_GetNumSurfaceAttributes(*pTaPhysics.l) ;Returns a Long
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_GetNumSurfaceAttributes@4",*pTaPhysics)
EndProcedure
Procedure.b TaPhysics_SetDefaultSurfaceAttribute(*pTaPhysics.l,*pSurfaceAttribute.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_SetDefaultSurfaceAttribute@8",*pTaPhysics,*pSurfaceAttribute)
EndProcedure
Procedure.l TaPhysics_GetDefaultSurfaceAttribute(*pTaPhysics.l) ;Returns a Pointer to TaSurfaceAttribute
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_GetDefaultSurfaceAttribute@4",*pTaPhysics)
EndProcedure
Procedure.b TaPhysics_AddDynamicObject(*pTaPhysics.l,*pDynamicObject.l,bInitiallyMoving.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_AddDynamicObject@12",*pTaPhysics,*pDynamicObject,*bInitiallyMoving)
EndProcedure
Procedure.b TaPhysics_RemoveDynamicObject(*pTaPhysics.l,*pDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_RemoveDynamicObject@8",*pTaPhysics,*pDynamicObject)
EndProcedure
Procedure.b TaPhysics_SetDynamicObjectIsMoving(*pTaPhysics.l,*pDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_SetDynamicObjectIsMoving@8",*pTaPhysics,*pDynamicObject)
EndProcedure
Procedure.b TaPhysics_SetDynamicObjectAtRest(*pTaPhysics.l,*pDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_SetDynamicObjectAtRest@8",*pTaPhysics,*pDynamicObject)
EndProcedure
Procedure.l TaPhysics_TestLineForCollision(*pTaPhysics.l,*v3Start.taVec3,*v3Normal.taVec3,fLength.f,nFlags.l) ;Returns a Pointer to TaCollisio
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_TestLineForCollision@20",*pTaPhysics,*v3Start,*v3Normal,fLength,nFlags)
EndProcedure
Procedure.l TaPhysics_TestLineForCollision2(*pTaPhysics.l,*v3Start.taVec3,*v3End.taVec3,nFlags.l) ;Returns a Pointer to TaCollisio
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_TestLineForCollision2@16",*pTaPhysics,*v3Start,*v3End,nFlags)
EndProcedure
Procedure.l TaPhysics_GetGravity(*pTaPhysics.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_GetGravity@4",*pTaPhysics)
EndProcedure
Procedure.b TaPhysics_SetGravity(*pTaPhysics.l,*v3Gravity.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_SetGravity@8",*pTaPhysics,*v3Gravity)
EndProcedure
Procedure.b TaPhysics_SetRenderCollisionsEnabled(*pTaPhysics.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaPhysics_SetRenderCollisionsEnabled@8",*pTaPhysics,*bValue)
EndProcedure
Procedure.b TaDynamicObject_Initialise(*pTaDynamicObject.l,szFileName.b) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Initialise@8",*pTaDynamicObject,*szFileName)
EndProcedure
Procedure.b TaDynamicObject_InitialiseAsABox(*pTaDynamicObject.l,*aabb.taAABB) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_InitialiseAsABox@8",*pTaDynamicObject,*aabb)
EndProcedure
Procedure.b TaDynamicObject_InitialiseAsACapsule(*pTaDynamicObject.l,*v3Start.taVec3,*v3End.taVec3,fRadius.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_InitialiseAsACapsule@16",*pTaDynamicObject,*v3Start,*v3End,fRadius)
EndProcedure
Procedure.b TaDynamicObject_InitialiseAsASphere(*pTaDynamicObject.l,*v3Center.taVec3,fRadius.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_InitialiseAsASphere@12",*pTaDynamicObject,*v3Center,fRadius)
EndProcedure
Procedure.b TaDynamicObject_InitialiseAsACylinder(*pTaDynamicObject.l,*v3Start.taVec3,*v3End.taVec3,fRadius.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_InitialiseAsACylinder@16",*pTaDynamicObject,*v3Start,*v3End,fRadius)
EndProcedure
Procedure.b TaDynamicObject_Initialise2(*pTaDynamicObject.l,*pCollisionObjectCombo.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Initialise2@8",*pTaDynamicObject,*pCollisionObjectCombo)
EndProcedure
Procedure.b TaDynamicObject_Finalise(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Finalise@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetFrame(*pTaDynamicObject.l) ;Returns a Pointer to TaMFrame
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetFrame@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetFrame(*pTaDynamicObject.l,*frame.TaMFrame) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetFrame@8",*pTaDynamicObject,*frame)
EndProcedure
Procedure.l TaDynamicObject_GetNextFrame(*pTaDynamicObject.l) ;Returns a Pointer to TaMFrame
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetNextFrame@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetPreviousFrame(*pTaDynamicObject.l) ;Returns a Pointer to TaMFrame
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetPreviousFrame@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetGraphicsFrame(*pTaDynamicObject.l) ;Returns a Pointer to TaMFrame
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetGraphicsFrame@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetPosition(*pTaDynamicObject.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetPosition@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetPosition(*pTaDynamicObject.l,*v3Position.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetPosition@8",*pTaDynamicObject,*v3Position)
EndProcedure
Procedure.l TaDynamicObject_GetCenterOfMass(*pTaDynamicObject.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetCenterOfMass@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetNextCenterOfMass(*pTaDynamicObject.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetNextCenterOfMass@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetCenterOffset(*pTaDynamicObject.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetCenterOffset@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetCenterOffset(*pTaDynamicObject.l,*v3CenterOffset.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetCenterOffset@8",*pTaDynamicObject,*v3CenterOffset)
EndProcedure
Procedure.b TaDynamicObject_SetFrameDirect(*pTaDynamicObject.l,*frame.TaMFrame) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetFrameDirect@8",*pTaDynamicObject,*frame)
EndProcedure
Procedure.f TaDynamicObject_GetMass(*pTaDynamicObject.l) ;Returns a float
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetMass@4",*pTaDynamicObject)
EndProcedure
Procedure.f TaDynamicObject_GetInverseMass(*pTaDynamicObject.l) ;Returns a float
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetInverseMass@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetMass(*pTaDynamicObject.l,fMass.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetMass@8",*pTaDynamicObject,fMass)
EndProcedure
Procedure.l TaDynamicObject_GetInertia(*pTaDynamicObject.l) ;Returns a Pointer to TaMat33
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetInertia@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetInertiaFromBox(*pTaDynamicObject.l,*aabb.taAABB) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetInertiaFromBox@8",*pTaDynamicObject,*aabb)
EndProcedure
Procedure.b TaDynamicObject_SetInertiaFromBox2(*pTaDynamicObject.l,fX.f,fY.f,fZ.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetInertiaFromBox2@16",*pTaDynamicObject,fX,fY,fZ)
EndProcedure
Procedure.l TaDynamicObject_GetInverseInertia(*pTaDynamicObject.l) ;Returns a Pointer to TaMat33
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetInverseInertia@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetWorldSpaceInertia(*pTaDynamicObject.l) ;Returns a Pointer to TaMat33
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetWorldSpaceInertia@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetWorldSpaceInverseInertia(*pTaDynamicObject.l) ;Returns a Pointer to TaMat33
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetWorldSpaceInverseInertia@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetFriction(*pTaDynamicObject.l,fFriction.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetFriction@8",*pTaDynamicObject,fFriction)
EndProcedure
Procedure.f TaDynamicObject_GetFriction(*pTaDynamicObject.l) ;Returns a float
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetFriction@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetRestitution(*pTaDynamicObject.l,fRestitution.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetRestitution@8",*pTaDynamicObject,fRestitution)
EndProcedure
Procedure.f TaDynamicObject_GetRestitution(*pTaDynamicObject.l) ;Returns a float
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetRestitution@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetGravityMult(*pTaDynamicObject.l,fGravityMult.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetGravityMult@8",*pTaDynamicObject,fGravityMult)
EndProcedure
Procedure.f TaDynamicObject_GetGravityMult(*pTaDynamicObject.l) ;Returns a float
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetGravityMult@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetRotationDisabled(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetRotationDisabled@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_RotationDisabled(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_RotationDisabled@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetMovementDisabled(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetMovementDisabled@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_MovementDisabled(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_MovementDisabled@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetExtraStability(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetExtraStability@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_ExtraStability(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ExtraStability@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetRigidFrictionDisabled(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetRigidFrictionDisabled@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_RigidFrictionDisabled(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_RigidFrictionDisabled@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetCollisionDisabled(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetCollisionDisabled@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_CollisionDisabled(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_CollisionDisabled@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetUpdateDisabled(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetUpdateDisabled@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_UpdateDisabled(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_UpdateDisabled@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetGhost(*pTaDynamicObject.l,bValue.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetGhost@8",*pTaDynamicObject,*bValue)
EndProcedure
Procedure.l TaDynamicObject_Ghost(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Ghost@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetRestTimeMultiplier(*pTaDynamicObject.l,fRestTimeMultiplier.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetRestTimeMultiplier@8",*pTaDynamicObject,fRestTimeMultiplier)
EndProcedure
Procedure.f TaDynamicObject_GetRestTimeMultiplier(*pTaDynamicObject.l) ;Returns a float
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetRestTimeMultiplier@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetID(*pTaDynamicObject.l,nId.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetID@8",*pTaDynamicObject,nId)
EndProcedure
Procedure.l TaDynamicObject_GetID(*pTaDynamicObject.l) ;Returns a Long
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetID@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_IsInMovingList(*pTaDynamicObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_IsInMovingList@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetLinearVelocity(*pTaDynamicObject.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetLinearVelocity@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetLinearVelocity(*pTaDynamicObject.l,*v3LinearVelocity.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetLinearVelocity@8",*pTaDynamicObject,*v3LinearVelocity)
EndProcedure
Procedure.l TaDynamicObject_GetAngularVelocity(*pTaDynamicObject.l) ;Returns a Pointer to TaVec3
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetAngularVelocity@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_SetAngularVelocity(*pTaDynamicObject.l,*v3AngularVelocity.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetAngularVelocity@8",*pTaDynamicObject,*v3AngularVelocity)
EndProcedure
Procedure.l TaDynamicObject_GetVelocityAtWorldPosition(*pTaDynamicObject.l,*v3Position.taVec3) ;Returns a Pointer to TaVec
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetVelocityAtWorldPosition@8",*pTaDynamicObject,*v3Position)
EndProcedure
Procedure.b TaDynamicObject_ApplyImpulse(*pTaDynamicObject.l,*v3WorldImpulse.taVec3,*v3WorldPosition.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ApplyImpulse@12",*pTaDynamicObject,*v3WorldImpulse,*v3WorldPosition)
EndProcedure
Procedure.b TaDynamicObject_ApplyLinearImpulse(*pTaDynamicObject.l,*v3WorldLinearImpulse.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ApplyLinearImpulse@8",*pTaDynamicObject,*v3WorldLinearImpulse)
EndProcedure
Procedure.b TaDynamicObject_ApplyAngularImpulse(*pTaDynamicObject.l,*v3WorldAngularImpulse.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ApplyAngularImpulse@8",*pTaDynamicObject,*v3WorldAngularImpulse)
EndProcedure
Procedure.b TaDynamicObject_AssertForceAndTorqueCleared(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AssertForceAndTorqueCleared@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_AccumulateGravity(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AccumulateGravity@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_AccumulateForceAndTorque(*pTaDynamicObject.l,*v3WorldForce.taVec3,*v3WorldPosition.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AccumulateForceAndTorque@12",*pTaDynamicObject,*v3WorldForce,*v3WorldPosition)
EndProcedure
Procedure.b TaDynamicObject_AccumulateLinearForce(*pTaDynamicObject.l,*v3WorldForce.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AccumulateLinearForce@8",*pTaDynamicObject,*v3WorldForce)
EndProcedure
Procedure.b TaDynamicObject_ApplyForceAndTorqueToVelocities(*pTaDynamicObject.l,fDt.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ApplyForceAndTorqueToVelocities@8",*pTaDynamicObject,fDt)
EndProcedure
Procedure.b TaDynamicObject_ClearForceAndTorque(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ClearForceAndTorque@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_Clear(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Clear@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_UpdateWorldSpaceInertialTensor(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_UpdateWorldSpaceInertialTensor@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_Update(*pTaDynamicObject.l,fDt.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Update@8",*pTaDynamicObject,fDt)
EndProcedure
Procedure.b TaDynamicObject_UpdateGraphics(*pTaDynamicObject.l,fDt.f,fInterpolant.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_UpdateGraphics@12",*pTaDynamicObject,fDt,fInterpolant)
EndProcedure
Procedure.b TaDynamicObject_Extrapolate(*pTaDynamicObject.l,*frameA.TaMFrame,*frameB.TaMFrame,*v3VelocityA.taVec3,*v3VelocityB.taVec3,fDt.f,fExtrapolation.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Extrapolate@28",*pTaDynamicObject,*frameA,*frameB,*v3VelocityA,*v3VelocityB,fDt,fExtrapolation)
EndProcedure
Procedure.b TaDynamicObject_ApplyVelocityToNextFrame(*pTaDynamicObject.l,fDt.f) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ApplyVelocityToNextFrame@8",*pTaDynamicObject,fDt)
EndProcedure
Procedure.b TaDynamicObject_ApplyNextFrame(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_ApplyNextFrame@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_Render(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Render@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_CalculateWorldAABB(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_CalculateWorldAABB@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetWorldAABB(*pTaDynamicObject.l) ;Returns a Pointer to TaAABB
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetWorldAABB@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetCollisionObject(*pTaDynamicObject.l) ;Returns a Pointer to TaCollisionObjectCombo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetCollisionObject@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_TestLineForCollision(*pTaDynamicObject.l,*v3Start.taVec3,*v3Normal.taVec3,fLength.f,*collision.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_TestLineForCollision@20",*pTaDynamicObject,*v3Start,*v3Normal,fLength,*collision)
EndProcedure
Procedure.l TaDynamicObject_GetNumLineCollisions(*pTaDynamicObject.l) ;Returns a Long
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetNumLineCollisions@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_GetLineCollision(*pTaDynamicObject.l,nIndex.l) ;Returns a Pointer to TaLineIntersection
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetLineCollision@8",*pTaDynamicObject,nIndex)
EndProcedure
Procedure.l TaDynamicObject_AddJoint(*pTaDynamicObject.l,*pOtherObject.l,*v3LocalPos.taVec3,*v3LocalPosOnOtherObject.taVec3,*m33DefaultRotationOfOtherObject.TaMat33,*minAngles.TaEulerAngles,*maxAngles.TaEulerAngles) ;Returns a Pointer to TaPhysicsJoint
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AddJoint@28",*pTaDynamicObject,*pOtherObject,*v3LocalPos,*v3LocalPosOnOtherObject,*m33DefaultRotationOfOtherObject,*minAngles,*maxAngles)
EndProcedure
Procedure.l TaDynamicObject_AddJointTypeHinge(*pTaDynamicObject.l,*pOtherObject.l,*v3LocalPos.taVec3,*v3LocalPosOnOtherObject.taVec3,*v3LocalHingeAxis.taVec3,*v3LocalHingeNormal.taVec3,fMinAngle.f,fMaxAngle.f) ;Returns a Pointer to TaPhysicsJoint
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AddJointTypeHinge@32",*pTaDynamicObject,*pOtherObject,*v3LocalPos,*v3LocalPosOnOtherObject,*v3LocalHingeAxis,*v3LocalHingeNormal,fMinAngle,fMaxAngle)
EndProcedure
Procedure.l TaDynamicObject_AddJointTypeSocket(*pTaDynamicObject.l,*pOtherObject.l,*v3LocalPos.taVec3,*v3LocalPosOnOtherObject.taVec3,*v3LimitCenterNormal.taVec3,*v3LimitCenterNormalOnOtherObject.taVec3,fMaxAngle.f) ;Returns a Pointer to TaPhysicsJoint
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AddJointTypeSocket@28",*pTaDynamicObject,*pOtherObject,*v3LocalPos,*v3LocalPosOnOtherObject,*v3LimitCenterNormal,*v3LimitCenterNormalOnOtherObject,fMaxAngle)
EndProcedure
Procedure.l TaDynamicObject_AddJointTypeLimitedSocket(*pTaDynamicObject.l,*pOtherObject.l,*v3LocalPos.taVec3,*v3LocalPosOnOtherObject.taVec3,*m33DefaultRotationOfOtherObject.TaMat33,fMaxAngleY.f,fMaxAngleXZ.f) ;Returns a Pointer to TaPhysicsJoint
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AddJointTypeLimitedSocket@28",*pTaDynamicObject,*pOtherObject,*v3LocalPos,*v3LocalPosOnOtherObject,*m33DefaultRotationOfOtherObject,fMaxAngleY,fMaxAngleXZ)
EndProcedure
Procedure.l TaDynamicObject_AddJointTypeSquareSocket(*pTaDynamicObject.l,*pOtherObject.l,*v3LocalPos.taVec3,*v3LocalPosOnOtherObject.taVec3,*m33DefaultRotationOfOtherObject.TaMat33,fMinX.f,fMaxX.f,fMinY.f,fMaxY.f,fMinZ.f,fMaxZ.f) ;Returns a Pointer to TaPhysicsJoint
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AddJointTypeSquareSocket@44",*pTaDynamicObject,*pOtherObject,*v3LocalPos,*v3LocalPosOnOtherObject,*m33DefaultRotationOfOtherObject,fMinX,fMaxX,fMinY,fMaxY,fMinZ,fMaxZ)
EndProcedure
Procedure.l TaDynamicObject_AddJointTypeSlider(*pTaDynamicObject.l,*pOtherObject.l,*v3LocalPos.taVec3,*v3StartPosOnOtherObject.taVec3,*v3EndPosPosOnOtherObject.taVec3) ;Returns a Pointer to TaPhysicsJoint
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AddJointTypeSlider@20",*pTaDynamicObject,*pOtherObject,*v3LocalPos,*v3StartPosOnOtherObject,*v3EndPosPosOnOtherObject)
EndProcedure
Procedure.b TaDynamicObject_RemoveAllJoints(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_RemoveAllJoints@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaDynamicObject_RemoveJoint(*pTaDynamicObject.l,*joint.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_RemoveJoint@8",*pTaDynamicObject,*joint)
EndProcedure
Procedure.b TaDynamicObject_RemoveJointsToObject(*pTaDynamicObject.l,*pDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_RemoveJointsToObject@8",*pTaDynamicObject,*pDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_IsAllowedToCollideWith(*pTaDynamicObject.l,*otherObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_IsAllowedToCollideWith@8",*pTaDynamicObject,*otherObject)
EndProcedure
Procedure.b TaDynamicObject_SetUserGroup(*pTaDynamicObject.l,nUserGroupId.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetUserGroup@8",*pTaDynamicObject,nUserGroupId)
EndProcedure
Procedure.b TaDynamicObject_SetUserGroupItemId(*pTaDynamicObject.l,nUserGroupItemId.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetUserGroupItemId@8",*pTaDynamicObject,nUserGroupItemId)
EndProcedure
Procedure.b TaDynamicObject_DisallowCollisionWithUserGroupItemId(*pTaDynamicObject.l,nUserGroupItemId.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_DisallowCollisionWithUserGroupItemId@8",*pTaDynamicObject,nUserGroupItemId)
EndProcedure
Procedure.b TaDynamicObject_AllowCollisionWithUserGroupItemId(*pTaDynamicObject.l,nUserGroupItemId.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_AllowCollisionWithUserGroupItemId@8",*pTaDynamicObject,nUserGroupItemId)
EndProcedure
Procedure.b TaDynamicObject_SetCollisionUserData(*pTaDynamicObject.l,*pData.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_SetCollisionUserData@8",*pTaDynamicObject,*pData)
EndProcedure
Procedure.l TaDynamicObject_GetCollisionUserData(*pTaDynamicObject.l) ;Returns a Pointer to void
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_GetCollisionUserData@4",*pTaDynamicObject)
EndProcedure
Procedure.l TaDynamicObject_CreateUserGroup() ;Returns a Long
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_CreateUserGroup@0")
EndProcedure
Procedure.l TaDynamicObject_CreateNew() ;Returns a Pointer to TaDynamicObject
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_CreateNew@0")
EndProcedure
Procedure.b TaDynamicObject_Release(*pTaDynamicObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaDynamicObject_Release@4",*pTaDynamicObject)
EndProcedure
Procedure.b TaStaticObject_Initialise(*pTaStaticObject.l,*pCollisionObjectComplex.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_Initialise@8",*pTaStaticObject,*pCollisionObjectComplex)
EndProcedure
Procedure.b TaStaticObject_Finalise(*pTaStaticObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_Finalise@4",*pTaStaticObject)
EndProcedure
Procedure.l TaStaticObject_GetFrame(*pTaStaticObject.l) ;Returns a Pointer to TaMFrame
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_GetFrame@4",*pTaStaticObject)
EndProcedure
Procedure.b TaStaticObject_SetFrame(*pTaStaticObject.l,*frame.TaMFrame) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_SetFrame@8",*pTaStaticObject,*frame)
EndProcedure
Procedure.l TaStaticObject_GetNextFrame(*pTaStaticObject.l) ;Returns a Pointer to TaMFrame
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_GetNextFrame@4",*pTaStaticObject)
EndProcedure
Procedure.b TaStaticObject_SetNextFrame(*pTaStaticObject.l,*nextFrame.TaMFrame) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_SetNextFrame@8",*pTaStaticObject,*nextFrame)
EndProcedure
Procedure.l TaStaticObject_AtInitialPosition(*pTaStaticObject.l) ;Returns a Pointer to TaBoo
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_AtInitialPosition@4",*pTaStaticObject)
EndProcedure
Procedure.l TaStaticObject_GetCollisionObject(*pTaStaticObject.l) ;Returns a Pointer to TaCollisionObjectComplex
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_GetCollisionObject@4",*pTaStaticObject)
EndProcedure
Procedure.l TaStaticObject_GetWorldAABB(*pTaStaticObject.l) ;Returns a Pointer to TaAABB
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_GetWorldAABB@4",*pTaStaticObject)
EndProcedure
Procedure.b TaStaticObject_TestLineForCollision(*pTaStaticObject.l,*v3Start.taVec3,*v3Normal.taVec3,fLength.f,*collision.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_TestLineForCollision@20",*pTaStaticObject,*v3Start,*v3Normal,fLength,*collision)
EndProcedure
Procedure.l TaStaticObject_CreateNew() ;Returns a Pointer to TaStaticObject
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_CreateNew@0")
EndProcedure
Procedure.b TaStaticObject_Release(*pTaStaticObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_Release@4",*pTaStaticObject)
EndProcedure
Procedure.b TaStaticObject_UpdateMovedObjects() ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_UpdateMovedObjects@0")
EndProcedure
Procedure.b TaStaticObject_CalculateWorldAABB(*pTaStaticObject.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_CalculateWorldAABB@4",*pTaStaticObject)
EndProcedure
Procedure.l TaStaticObject_GetMovedListHead() ;Returns a Pointer to TaStaticObject
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_GetMovedListHead@0")
EndProcedure
Procedure.l TaStaticObject_GetMovedListNext(*pTaStaticObject.l) ;Returns a Pointer to TaStaticObject
ProcedureReturn CallFunction(#TA_DLL,"_TaStaticObject_GetMovedListNext@4",*pTaStaticObject)
EndProcedure
Procedure.l TaCollisionObjectAABBMesh_GetTaCollisionObjectComplex(*pTaCollisionObjectAABBMesh.l) ;Returns a Pointer to TaCollisionObjectComplex
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_GetTaCollisionObjectComplex@4",*pTaCollisionObjectAABBMesh)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_Initialise(*pTaCollisionObjectAABBMesh.l,nNumVertices.l,nNumPolygons.l,nNumPolygonIndices.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_Initialise@16",*pTaCollisionObjectAABBMesh,nNumVertices,nNumPolygons,nNumPolygonIndices)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_Finalise(*pTaCollisionObjectAABBMesh.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_Finalise@4",*pTaCollisionObjectAABBMesh)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_Render(*pTaCollisionObjectAABBMesh.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_Render@4",*pTaCollisionObjectAABBMesh)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_AddVertex(*pTaCollisionObjectAABBMesh.l,*v3Pos.taVec3) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_AddVertex@8",*pTaCollisionObjectAABBMesh,*v3Pos)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_AddPolygon(*pTaCollisionObjectAABBMesh.l,nNumVertices.l,*pnIndexList.l,nAttribute.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_AddPolygon@16",*pTaCollisionObjectAABBMesh,nNumVertices,*pnIndexList,nAttribute)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_FinishedAddingGeometry(*pTaCollisionObjectAABBMesh.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_FinishedAddingGeometry@4",*pTaCollisionObjectAABBMesh)
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_TestLineForCollision(*pTaCollisionObjectAABBMesh.l,*v3Start.taVec3,*v3Normal.taVec3,fLength.f,*collision.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_TestLineForCollision@20",*pTaCollisionObjectAABBMesh,*v3Start,*v3Normal,fLength,*collision)
EndProcedure
Procedure.l TaCollisionObjectAABBMesh_GetAABB(*pTaCollisionObjectAABBMesh.l) ;Returns a Pointer to TaAABB
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_GetAABB@4",*pTaCollisionObjectAABBMesh)
EndProcedure
Procedure.l TaCollisionObjectAABBMesh_CreateNew() ;Returns a Pointer to TaCollisionObjectAABBMesh
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_CreateNew@0")
EndProcedure
Procedure.b TaCollisionObjectAABBMesh_Release(*pTaCollisionObjectAABBMesh.l) ;Returns Nothing
ProcedureReturn CallFunction(#TA_DLL,"_TaCollisionObjectAABBMesh_Release@4",*pTaCollisionObjectAABBMesh)
EndProcedure