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Sound engine for PB

Posted: Sun Mar 13, 2005 12:27 am
by dagcrack
Is there any good sound engine for being used with PB
I would like to have presets (echo, etc) in realtime, and 3d positionating for the sounds, which lib does this job?

Posted: Sun Mar 13, 2005 7:19 pm
by dagcrack
:shock: Well then... I'll work with DX

Posted: Sun Mar 13, 2005 7:24 pm
by traumatic
DX is a good choice :)

An always repeating recommendation is FMOD, did you try that?

Posted: Sun Mar 13, 2005 8:14 pm
by dagcrack
If I only had the money
Even if I sell enough copies for being able to pay the licence with out problem, then i'd be selling something ilegally, thats even worst if they happen to see it.

Posted: Sun Mar 13, 2005 8:34 pm
by blueznl
contact them, and ask them about the details re. usage / licensing, you'll find out there's a special arrangement for small dev's, at least that was the case a year ago

Posted: Sun Mar 13, 2005 8:39 pm
by dagcrack
I was going to add that I've been testing Audiere but you beat me on posting and that woudlnt be fair to add more text to my post :p

Ok, I'll see if FMOD diserves a use :p

Audiere looks ok but not exactly what I need

Posted: Sun Mar 13, 2005 10:17 pm
by Froggerprogger
Both, fmod.dll and bass.dll are cool audioengines, but you'll have to pay for them, if you don't use them for a freeware-project.
Personally I prefer fmod. (I had a deeper look at fmod and bass about 2 years ago and made my choice) It's very powerful (too much for some textlines), and their support via their forums at fmod.org is excellent.

But if you decide to use fmod you should take a look at 'fmod ex' before, which will come out in some weeks or so. There's a forum with invitation only (just write a mail to Brett, ('Brett' there is the same as 'Fred' here :lol:, but there are more people participated in the fmod-team)) and there you can download the inoffical beta-version.

fmod ex = fmod 4.0 will no longer be downwards-compatible. It's a totally rewritten audioengine and comes ahead with a very well-structured API-design new from the scratch. Further it seems that it will no longer be supported for PocketPC. (But Windows/Linux/Macintosh/PlayStation/GameCube/XBox)

Posted: Mon Mar 14, 2005 3:51 am
by dagcrack
Well well well Thanks for the answers, still audiere seems free for use on commercial projects, I wonder what can I do with it.

looks a little too limited.