But now that fred is working full time on pure, i think it will soon catch up, as mark has more than 1 project to look at. Ok pb is a mix of all them, but anyway. And blitzmax is still for games..
And since blitzmax modules is writtin in blitzmax, i wonder how fast they can be?
Kale wrote:BlitzMax's features are pretty intimidating I agree!
It's not only because of this.
Don't want to destroy anybody's dreams... or financial future, but be aware, there is a new horse in town.
No, it's not a tiny little horse - it seems to be a FREE WILD MUSTANG.
Ok, ok I'm quiet now.
Nope, I don't tell anybody.
Good luck Fred (PB), good luck Mark (BM), good luck Paul (IB).
You guys need every bit of luck you can get...
Heh, it's more like an alpha release of Blitzmax, missing quite a few features plus only one platform .. so.. I would say this version of BlitzMax is about 20% complete.
I don't think fred has much to worry aboat right now, as people have said it doesn't come with 3D module, while you could add one in relitively simply this would take a lot of time, still it is quite an intimadating set of features, that could well end up helpping PB in the end grow.
BlitzMax still has unneccesarily large sized executables according to the information released in the newletter. That is not something I particularly care for myself, and I cannot see what makes BlitzMax so attractive over PB. I am not saying one is greater or one is worse, but I believe PureBasic has alot more promise.