? about writing an RPG game
Posted: Tue Dec 14, 2004 4:18 am
ok ive looked at the spartan RPG example from pureare.net. i used to play around with RPG maker 2000&2003 to write a console style RPG. my main goal is to write a console, phantasy star tile-based RPG game.
the spartan system looks like it constantly checks the hero's position, and then draws the tile sprites around or near the hero. is there a way to create or load a map of a given size just ONCE, no manual re-drawing?
how do you just load a tile based map of given dimensions. once an area of the map scrolls out view, do the tile sprites have to be reloaded and redrawn? can someone give me a rundown of the most basic way to implement a tile-based RPG game.
the spartan system looks like it constantly checks the hero's position, and then draws the tile sprites around or near the hero. is there a way to create or load a map of a given size just ONCE, no manual re-drawing?
how do you just load a tile based map of given dimensions. once an area of the map scrolls out view, do the tile sprites have to be reloaded and redrawn? can someone give me a rundown of the most basic way to implement a tile-based RPG game.