? about writing an RPG game

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localmotion34
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? about writing an RPG game

Post by localmotion34 »

ok ive looked at the spartan RPG example from pureare.net. i used to play around with RPG maker 2000&2003 to write a console style RPG. my main goal is to write a console, phantasy star tile-based RPG game.

the spartan system looks like it constantly checks the hero's position, and then draws the tile sprites around or near the hero. is there a way to create or load a map of a given size just ONCE, no manual re-drawing?

how do you just load a tile based map of given dimensions. once an area of the map scrolls out view, do the tile sprites have to be reloaded and redrawn? can someone give me a rundown of the most basic way to implement a tile-based RPG game.

Code: Select all

!.WHILE status != dwPassedOut
! Invoke AllocateDrink, dwBeerAmount
!MOV Mug, Beer
!Invoke Drink, Mug, dwBeerAmount
!.endw
Shannara
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Post by Shannara »

Partially on topic here.. :)

pureare.net

does not resolve.

PureArea.net?

If the above, where did you find it at? I search the code archive, the showcase, userlib, tutorials.
aaron_at_work
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Post by aaron_at_work »

http://www.purearea.net/pb/english/projects_app.htm

The Spartan RPG engine is right near the bottom, by Kenji Gunn.

I couldn't find it on purearea either, so I resorted to google to do the hard looking for me. :)

localmotion34: I haven't looked at the code yet, so I'm not sure exactly what you are asking. The tilesprites do have to be redrawn everytime the screen refreshes (when you flip the screen buffers). Is that what you mean?
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