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RotateSprite3D() axis setting

Posted: Sun Oct 31, 2004 6:03 pm
by Psychophanta
Something like RotateSprite3D(#Sprite3D, Angle, Mode[, AxisX, AxisY]) where AxisX and AxisY are the coordenates inside Sprite where the rotating axis would be.

Sprite 3d

Posted: Sun Oct 31, 2004 11:51 pm
by GBeebe
I'd even like for Sprite3D to work in linux.