RotateSprite3D() axis setting
Posted: Sun Oct 31, 2004 6:03 pm
Something like RotateSprite3D(#Sprite3D, Angle, Mode[, AxisX, AxisY]) where AxisX and AxisY are the coordenates inside Sprite where the rotating axis would be.
http://www.purebasic.com
https://www.purebasic.fr/english/