RotateSprite3D() axis setting

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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Psychophanta
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RotateSprite3D() axis setting

Post by Psychophanta »

Something like RotateSprite3D(#Sprite3D, Angle, Mode[, AxisX, AxisY]) where AxisX and AxisY are the coordenates inside Sprite where the rotating axis would be.
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while (world==business) world+=mafia;
GBeebe
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Sprite 3d

Post by GBeebe »

I'd even like for Sprite3D to work in linux.
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