RotateSprite3D() axis setting
- Psychophanta
- Always Here
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- Joined: Wed Jun 11, 2003 9:33 pm
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RotateSprite3D() axis setting
Something like RotateSprite3D(#Sprite3D, Angle, Mode[, AxisX, AxisY]) where AxisX and AxisY are the coordenates inside Sprite where the rotating axis would be.
Sprite 3d
I'd even like for Sprite3D to work in linux.