Bumper Pool Game

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waffle
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Bumper Pool Game

Post by waffle »

http://home.comcast.net/~norman.perry/Pool.zip

Many thanks to psyco... for the collision code.


waffle.
Last edited by waffle on Tue Aug 10, 2004 5:36 am, edited 1 time in total.
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waffle
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Post by waffle »

OK, added the following cool features....

1 - Powered bumpers
You can adjust the power 0-5

2 - Gravity
This helps suck the balls into the pockets

3 - Internet Play enabled and tested via LAN
up to 4 players using TCP client-server setup.

4 - Sound effects added

This currently does not support chat. I did cheat though :)
If you click on the launch chat option, it launches a java chat irc.
Actually, It just launches you to the DarkBasic chat room.
Its simple and fully functional without alot of traffic.
From the DB chat room you can create your own room to chat
or simply to help in connecting or troubleshooting.

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Setting bumper power to 5 while enabling gravity results in a very short game. Expect each player to shoot about 2 times at most before a winner is determined.
Last edited by waffle on Tue Aug 10, 2004 5:35 am, edited 1 time in total.
Code is good... Its an international language.
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waffle
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Post by waffle »

fixed invalid port error if user failes to specify one on startup
Fixed no Que stick shown when skipping offline players
fixed bumper repeating patter fault with randomness
Added full build data code to about box

current build is >1086866267
Last edited by waffle on Thu Jun 10, 2004 7:04 pm, edited 1 time in total.
Code is good... Its an international language.
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blueznl
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Post by blueznl »

waffle, add a very minor random component to the vectors and you get rid of the repeating pattern issue
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Post by waffle »

done :)
Last edited by waffle on Tue Aug 10, 2004 5:37 am, edited 1 time in total.
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Post by waffle »

All done.
Added sound effects too.
Multiplayer code even works.

For chat, you still need to use a third party irc.
Just call me lazy.

Source included in zip, same DL location as above.
Code is good... Its an international language.
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