http://home.comcast.net/~norman.perry/Pool.zip
Many thanks to psyco... for the collision code.
waffle.
Bumper Pool Game
Bumper Pool Game
Last edited by waffle on Tue Aug 10, 2004 5:36 am, edited 1 time in total.
Code is good... Its an international language.
OK, added the following cool features....
1 - Powered bumpers
You can adjust the power 0-5
2 - Gravity
This helps suck the balls into the pockets
3 - Internet Play enabled and tested via LAN
up to 4 players using TCP client-server setup.
4 - Sound effects added
This currently does not support chat. I did cheat though
If you click on the launch chat option, it launches a java chat irc.
Actually, It just launches you to the DarkBasic chat room.
Its simple and fully functional without alot of traffic.
From the DB chat room you can create your own room to chat
or simply to help in connecting or troubleshooting.
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Setting bumper power to 5 while enabling gravity results in a very short game. Expect each player to shoot about 2 times at most before a winner is determined.
1 - Powered bumpers
You can adjust the power 0-5
2 - Gravity
This helps suck the balls into the pockets
3 - Internet Play enabled and tested via LAN
up to 4 players using TCP client-server setup.
4 - Sound effects added
This currently does not support chat. I did cheat though

If you click on the launch chat option, it launches a java chat irc.
Actually, It just launches you to the DarkBasic chat room.
Its simple and fully functional without alot of traffic.
From the DB chat room you can create your own room to chat
or simply to help in connecting or troubleshooting.
----------------------------------------
----------------------------------------
Setting bumper power to 5 while enabling gravity results in a very short game. Expect each player to shoot about 2 times at most before a winner is determined.
Last edited by waffle on Tue Aug 10, 2004 5:35 am, edited 1 time in total.
Code is good... Its an international language.
fixed invalid port error if user failes to specify one on startup
Fixed no Que stick shown when skipping offline players
fixed bumper repeating patter fault with randomness
Added full build data code to about box
current build is >1086866267
Fixed no Que stick shown when skipping offline players
fixed bumper repeating patter fault with randomness
Added full build data code to about box
current build is >1086866267
Last edited by waffle on Thu Jun 10, 2004 7:04 pm, edited 1 time in total.
Code is good... Its an international language.
waffle, add a very minor random component to the vectors and you get rid of the repeating pattern issue
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
done 

Last edited by waffle on Tue Aug 10, 2004 5:37 am, edited 1 time in total.
Code is good... Its an international language.