Hi ! I have a *little* big problem with one of my project : it's an opengl stuff which use really often heap memory function, all the vertices, opengl stuffs are stored by these function in the memory, and are used to render. My problem is that my project works well on WindowsXP, and don't work with Windows98 on another computer. I think it has something to do with the memory functions, but I cant be sure, and I have trouble to see the problem since it works on WindowsXP.
When I say, it works/doesn't work, I mean, on WinXP there is something rendered (I can get the vertices previously stored in memory), and on Win98, there's no error message, the program is running, OpenGl is initialized, but there's nothing rendered (when I try to do a peek on the memory to get vertex infos, it always return 0...)
Of course, I can't provide the code, it's 1000 lines, so...
it would be great if someone has an idea, or has experienced a problem like this before, coz i'm a little bit lost with that : a program who runs well on a computer and don't on another...

