This is a very nice DirectX 9 2d Game Engine that does not use Com for access. It has a pretty extensive API.
[http://software.jarroddavis.com/content/view/12/43/]
On the message board, the author expressed interest in creating a binding for PureBasic if there was enough interest.
If people are interested, go to thier messageboards and bump the request.
GameVision SDK
it's interesting... but what are 'bindings'?
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
Looks interesting, and the price is definitely right. The lack of documentation causes problems of course. :roll: Without the documentation, I'm not sure what it offers the base functionality of purebasic, other than dx9?
Of course, at under $15US, I suppose that it wouldn't be that costly to find out.
Of course, at under $15US, I suppose that it wouldn't be that costly to find out.

i think sound stuff, as that is seriously lacking in pb
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
-
- New User
- Posts: 7
- Joined: Sat May 22, 2004 1:24 pm
- Location: USA
- Contact:
I've manage to convert the TestBed demo in the SDK to PB. You can find it here:
http://www.jarroddavis.com/priv/gv_pb_testbed.rar
I still have a fair amount of the API to convert, but this demo should show what you can do with GV and PB. The source is included.
For info here:
viewtopic.php?t=10984
blueznl:
Bindings are the interface for a particular language that allows it to work with the GV.DLL. For PB its the GameVision.pbi file that you include and gets compiled with your app. It makes avail to PB, the API exposed by the GV.DLL
http://www.jarroddavis.com/priv/gv_pb_testbed.rar
I still have a fair amount of the API to convert, but this demo should show what you can do with GV and PB. The source is included.
For info here:
viewtopic.php?t=10984
blueznl:
Bindings are the interface for a particular language that allows it to work with the GV.DLL. For PB its the GameVision.pbi file that you include and gets compiled with your app. It makes avail to PB, the API exposed by the GV.DLL