Intergrate OpenGL

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
vanleth
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Joined: Sat Jun 28, 2003 4:39 am
Location: Denmark - Valby

Intergrate OpenGL

Post by vanleth »

Been playing with OpenGL lately in PB. Seems to work ok, and a big thanks to DarkDragon for some wonderfull tuts.

Could OpenGL be more integrated with PB, so you didn't have to write a __underscore__ after every GL command. It would really help on the syntax.

I do know that PB official is going the Ogre way, but it seems lots of users are allready playing around with openGL.

I'm not asking to make PB commands openGL enabled. That would be out of scope. Only to remap the OpenGL commands, so they could have the correct syntax.

Not sure if this is doable or a impossible mission. Any others have thoughts on this matter?

Best regards
Van