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Crillion PC

Posted: Sun Apr 11, 2004 10:27 pm
by GPI
Crillion

Your destination is to destroy all blocks. You can move the ball with the mousebuttons (left mousebutton move left, right mousebutton move right). On the playfield are follow stones:

Normal blocks:
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These blocks you must destroy

Disc
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A Disc can't be destroied. But on contact the disc move.

Skulls
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Kills you!

Walls
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Do nothing.

Arrows
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Move only in one direction.

Only-Blocks
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Only when the color fits, you can pass this block.

Color-Changer
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This block change the color of the ball.


About Colors
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Nearly all blocks are colorsensitiv. This mean, that the color of the block and of the ball must be the same. A red skull can kill you only, when the ball is red.
But: The grey-Color is a universal color. A grey ball can destroy all kind of normal blocks, move all kind of discs. And a grey Skull can kill you every time.

(Note: When you choose the C64-Set, the grey skull is colored dark red. In the original C64-Version doesn't exist the color grey)


Levels
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The original Version of crillion was written by Oliver Kirwa. This C64-Version was published on a german magazin (Happy Computer; about 1988/89). I import all C64-Levels.
The Amiga-Levels based on the Amiga-Version of Crillion (Written by Michael Glöckel). Also this version was published in Happy Computer. I also convert this Levels. But i had a big problem: I never had a amiga... But i had access to the Level-Data. I found out, how the field is stored in the level-files. But i never found out, where the start-position of the ball and the start color of the ball was. So i set the Ball-Position so, that it should be possible to pass the level.
The Atari-St - Version was written by me.


ToDo
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* A Congratulation-Screen, when all Levels are solved.
* own "type your name for the hiscorelist"-window
* Import ST-Levels
* New PC-Levels
* A Game-Over screen

http://caosandkin.bei.t-online.de/pureb ... illion.zip

Posted: Sun Apr 11, 2004 10:56 pm
by GPI
Two important keys:

Backspace: Suicide. When you make something wrong and you can't solve the level anymore.
Escape: End game.

Posted: Sun Apr 11, 2004 11:51 pm
by thefool
cool :D

Posted: Mon Apr 12, 2004 6:31 am
by benny
Excellent - I like the theory of this game. Rather addictive!

Posted: Mon Apr 12, 2004 7:10 am
by Dare2
Very nice!

One problem - I have work to do and it is distracting me. :P

Posted: Mon Apr 12, 2004 7:30 am
by DarkDragon
Cool game, GPI.

Posted: Mon Apr 12, 2004 11:40 am
by LarsG
nice :D

Posted: Mon Apr 12, 2004 9:07 pm
by GPI
New Version

Pause in game (press space)
Game-Over - Screen
ugly "All-Levels-Done" - screen
The Skulls can ;)

And in the editor you can get/edit a ASCII-Output, so it is possible to post a level in the forum

And finaly: I Import the st-levels of my ST - Version...

http://caosandkin.bei.t-online.de/pureb ... illion.zip

Posted: Tue Apr 13, 2004 3:44 pm
by dontmailme
Nice game ;), damn hard though 8O