Crillion PC
Posted: Sun Apr 11, 2004 10:27 pm
Crillion
Your destination is to destroy all blocks. You can move the ball with the mousebuttons (left mousebutton move left, right mousebutton move right). On the playfield are follow stones:
Normal blocks:
--------------
These blocks you must destroy
Disc
----
A Disc can't be destroied. But on contact the disc move.
Skulls
------
Kills you!
Walls
-----
Do nothing.
Arrows
------
Move only in one direction.
Only-Blocks
-----------
Only when the color fits, you can pass this block.
Color-Changer
-------------
This block change the color of the ball.
About Colors
------------
Nearly all blocks are colorsensitiv. This mean, that the color of the block and of the ball must be the same. A red skull can kill you only, when the ball is red.
But: The grey-Color is a universal color. A grey ball can destroy all kind of normal blocks, move all kind of discs. And a grey Skull can kill you every time.
(Note: When you choose the C64-Set, the grey skull is colored dark red. In the original C64-Version doesn't exist the color grey)
Levels
------
The original Version of crillion was written by Oliver Kirwa. This C64-Version was published on a german magazin (Happy Computer; about 1988/89). I import all C64-Levels.
The Amiga-Levels based on the Amiga-Version of Crillion (Written by Michael Glöckel). Also this version was published in Happy Computer. I also convert this Levels. But i had a big problem: I never had a amiga... But i had access to the Level-Data. I found out, how the field is stored in the level-files. But i never found out, where the start-position of the ball and the start color of the ball was. So i set the Ball-Position so, that it should be possible to pass the level.
The Atari-St - Version was written by me.
ToDo
----
* A Congratulation-Screen, when all Levels are solved.
* own "type your name for the hiscorelist"-window
* Import ST-Levels
* New PC-Levels
* A Game-Over screen
http://caosandkin.bei.t-online.de/pureb ... illion.zip
Your destination is to destroy all blocks. You can move the ball with the mousebuttons (left mousebutton move left, right mousebutton move right). On the playfield are follow stones:
Normal blocks:
--------------
These blocks you must destroy
Disc
----
A Disc can't be destroied. But on contact the disc move.
Skulls
------
Kills you!
Walls
-----
Do nothing.
Arrows
------
Move only in one direction.
Only-Blocks
-----------
Only when the color fits, you can pass this block.
Color-Changer
-------------
This block change the color of the ball.
About Colors
------------
Nearly all blocks are colorsensitiv. This mean, that the color of the block and of the ball must be the same. A red skull can kill you only, when the ball is red.
But: The grey-Color is a universal color. A grey ball can destroy all kind of normal blocks, move all kind of discs. And a grey Skull can kill you every time.
(Note: When you choose the C64-Set, the grey skull is colored dark red. In the original C64-Version doesn't exist the color grey)
Levels
------
The original Version of crillion was written by Oliver Kirwa. This C64-Version was published on a german magazin (Happy Computer; about 1988/89). I import all C64-Levels.
The Amiga-Levels based on the Amiga-Version of Crillion (Written by Michael Glöckel). Also this version was published in Happy Computer. I also convert this Levels. But i had a big problem: I never had a amiga... But i had access to the Level-Data. I found out, how the field is stored in the level-files. But i never found out, where the start-position of the ball and the start color of the ball was. So i set the Ball-Position so, that it should be possible to pass the level.
The Atari-St - Version was written by me.
ToDo
----
* A Congratulation-Screen, when all Levels are solved.
* own "type your name for the hiscorelist"-window
* Import ST-Levels
* New PC-Levels
* A Game-Over screen
http://caosandkin.bei.t-online.de/pureb ... illion.zip