Crillion
Your destination is to destroy all blocks. You can move the ball with the mousebuttons (left mousebutton move left, right mousebutton move right). On the playfield are follow stones:
Normal blocks:
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These blocks you must destroy
Disc
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A Disc can't be destroied. But on contact the disc move.
Skulls
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Kills you!
Walls
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Do nothing.
Arrows
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Move only in one direction.
Only-Blocks
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Only when the color fits, you can pass this block.
Color-Changer
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This block change the color of the ball.
About Colors
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Nearly all blocks are colorsensitiv. This mean, that the color of the block and of the ball must be the same. A red skull can kill you only, when the ball is red.
But: The grey-Color is a universal color. A grey ball can destroy all kind of normal blocks, move all kind of discs. And a grey Skull can kill you every time.
(Note: When you choose the C64-Set, the grey skull is colored dark red. In the original C64-Version doesn't exist the color grey)
Levels
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The original Version of crillion was written by Oliver Kirwa. This C64-Version was published on a german magazin (Happy Computer; about 1988/89). I import all C64-Levels.
The Amiga-Levels based on the Amiga-Version of Crillion (Written by Michael Glöckel). Also this version was published in Happy Computer. I also convert this Levels. But i had a big problem: I never had a amiga... But i had access to the Level-Data. I found out, how the field is stored in the level-files. But i never found out, where the start-position of the ball and the start color of the ball was. So i set the Ball-Position so, that it should be possible to pass the level.
The Atari-St - Version was written by me.
ToDo
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* A Congratulation-Screen, when all Levels are solved.
* own "type your name for the hiscorelist"-window
* Import ST-Levels
* New PC-Levels
* A Game-Over screen
http://caosandkin.bei.t-online.de/pureb ... illion.zip
Crillion PC
-
DarkDragon
- Addict

- Posts: 2348
- Joined: Mon Jun 02, 2003 9:16 am
- Location: Germany
- Contact:
New Version
Pause in game (press space)
Game-Over - Screen
ugly "All-Levels-Done" - screen
The Skulls can
And in the editor you can get/edit a ASCII-Output, so it is possible to post a level in the forum
And finaly: I Import the st-levels of my ST - Version...
http://caosandkin.bei.t-online.de/pureb ... illion.zip
Pause in game (press space)
Game-Over - Screen
ugly "All-Levels-Done" - screen
The Skulls can
And in the editor you can get/edit a ASCII-Output, so it is possible to post a level in the forum
And finaly: I Import the st-levels of my ST - Version...
http://caosandkin.bei.t-online.de/pureb ... illion.zip
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dontmailme
- Enthusiast

- Posts: 537
- Joined: Wed Oct 29, 2003 10:35 am

