Crillion PC

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GPI
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Crillion PC

Post by GPI »

Crillion

Your destination is to destroy all blocks. You can move the ball with the mousebuttons (left mousebutton move left, right mousebutton move right). On the playfield are follow stones:

Normal blocks:
--------------
These blocks you must destroy

Disc
----
A Disc can't be destroied. But on contact the disc move.

Skulls
------
Kills you!

Walls
-----
Do nothing.

Arrows
------
Move only in one direction.

Only-Blocks
-----------
Only when the color fits, you can pass this block.

Color-Changer
-------------
This block change the color of the ball.


About Colors
------------
Nearly all blocks are colorsensitiv. This mean, that the color of the block and of the ball must be the same. A red skull can kill you only, when the ball is red.
But: The grey-Color is a universal color. A grey ball can destroy all kind of normal blocks, move all kind of discs. And a grey Skull can kill you every time.

(Note: When you choose the C64-Set, the grey skull is colored dark red. In the original C64-Version doesn't exist the color grey)


Levels
------
The original Version of crillion was written by Oliver Kirwa. This C64-Version was published on a german magazin (Happy Computer; about 1988/89). I import all C64-Levels.
The Amiga-Levels based on the Amiga-Version of Crillion (Written by Michael Glöckel). Also this version was published in Happy Computer. I also convert this Levels. But i had a big problem: I never had a amiga... But i had access to the Level-Data. I found out, how the field is stored in the level-files. But i never found out, where the start-position of the ball and the start color of the ball was. So i set the Ball-Position so, that it should be possible to pass the level.
The Atari-St - Version was written by me.


ToDo
----
* A Congratulation-Screen, when all Levels are solved.
* own "type your name for the hiscorelist"-window
* Import ST-Levels
* New PC-Levels
* A Game-Over screen

http://caosandkin.bei.t-online.de/pureb ... illion.zip
GPI
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Post by GPI »

Two important keys:

Backspace: Suicide. When you make something wrong and you can't solve the level anymore.
Escape: End game.
thefool
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Post by thefool »

cool :D
benny
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Post by benny »

Excellent - I like the theory of this game. Rather addictive!
regards,
benny!
-
pe0ple ar3 str4nge!!!
Dare2
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Post by Dare2 »

Very nice!

One problem - I have work to do and it is distracting me. :P
DarkDragon
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Post by DarkDragon »

Cool game, GPI.
LarsG
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Post by LarsG »

nice :D

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GPI
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Post by GPI »

New Version

Pause in game (press space)
Game-Over - Screen
ugly "All-Levels-Done" - screen
The Skulls can ;)

And in the editor you can get/edit a ASCII-Output, so it is possible to post a level in the forum

And finaly: I Import the st-levels of my ST - Version...

http://caosandkin.bei.t-online.de/pureb ... illion.zip
dontmailme
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Post by dontmailme »

Nice game ;), damn hard though 8O
Paid up PB User !
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