Ogre 1.0.3 Beta available for testing
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BSP support is supported on DX9 but no more on DX7. There was a thread about this on the OGRE forum, may be Sinbad will implement it again: http://www.ogre3d.org/phpBB2/viewtopic. ... ht=bsp+dx9 .
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- Psychophanta
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- Location: Anare
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- Addict
- Posts: 1648
- Joined: Mon Sep 20, 2004 3:52 pm
- Contact:
- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
@THCM: YEAH! I got rid of my QWERTY kb and hacked-in a HEX kb from an old Acorn 6502 eurocard computer. Its all I use now, don't need all those confusing ACSII keys... even if I do have to enter two digits for each character :P
PS: I'm now on the look-out for an old PET kb so I can get that authentic blisters-on-the-finger-tips look back again.
PS: I'm now on the look-out for an old PET kb so I can get that authentic blisters-on-the-finger-tips look back again.
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@Fred My game crashes right at the beginning while loading the objects and the according texutres. I can load up to 20 (0-19) Objects before the 3dengine crashes. The textures are 128x128x24 Bit png files (about 7megs using mips). I can't debug any further until this issue will be resolved! Good Luck!
#FirstPatternMeshID = 0 ;First Object
#LastPatternMeshID = 82 ;Last Object
Load3DObjects:
First.s = "Data\Textures128\Texture"
Last.s =".png"
For i = #FirstPatternMeshID To #LastPatternMeshID
Number.s = StrU (i,#Long)
If Len(Number.s) = 1
Number.s = "00" + Number.s
ElseIf Len(Number.s) = 2
Number.s = "0" + Number.s
EndIf
File.s = First.s + Number.s + Last.s
LoadMesh(i, "Objects\dice.mesh")
LoadTexture (i, File.s)
CreateMaterial (i, TextureID(i))
Next i
Return
#FirstPatternMeshID = 0 ;First Object
#LastPatternMeshID = 82 ;Last Object
Load3DObjects:
First.s = "Data\Textures128\Texture"
Last.s =".png"
For i = #FirstPatternMeshID To #LastPatternMeshID
Number.s = StrU (i,#Long)
If Len(Number.s) = 1
Number.s = "00" + Number.s
ElseIf Len(Number.s) = 2
Number.s = "0" + Number.s
EndIf
File.s = First.s + Number.s + Last.s
LoadMesh(i, "Objects\dice.mesh")
LoadTexture (i, File.s)
CreateMaterial (i, TextureID(i))
Next i
Return
The Human Code Machine / Masters' Design Group
Not that old, middle-ish. Oric = forth? Similar to a ZX80/81 in appearance? Didn't know forth at the time but wish I'd hot one for keepsake (sad git that I am)
PS: If you are in the uk (London area) and have a good home for an Amiga 2000 + bits then it yours. PM me. Also got Amstrad PPC640D +HD wanting good home. PM me.
PS: If you are in the uk (London area) and have a good home for an Amiga 2000 + bits then it yours. PM me. Also got Amstrad PPC640D +HD wanting good home. PM me.