Ogre 1.0.3 Beta available for testing

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dracflamloc
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Post by dracflamloc »

Well just wait and perhaps I will look into it.
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Post by Fred »

BSP support is supported on DX9 but no more on DX7. There was a thread about this on the OGRE forum, may be Sinbad will implement it again: http://www.ogre3d.org/phpBB2/viewtopic. ... ht=bsp+dx9 .
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Post by dracflamloc »

What about GL?
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Post by THCM »

@Fred Why do you use DX7 for Ogre? DX9 is the way to go! I would bet that about 99.9% of us are using DX9. Or do you have to rewrite your Sprite-lib to DX9 first?
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Post by Psychophanta »

THCM wrote:@Fred Why do you use DX7 for Ogre? DX9 is the way to go!
Agree :wink:
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Post by Fred »

Yes, it's just because of the sprite library interaction. I will go to DX9 once the whole sprite system will have been ported on it.
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Post by Num3 »

Excellent news!
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Post by dracflamloc »

Cool
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Post by Psychophanta »

Fred wrote:Yes, it's just because of the sprite library interaction. I will go to DX9 once the whole sprite system will have been ported on it.
Sure? :D :D :D
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Post by Polo »

I hope DX7 will be kept, I've got a computer which only support 7 and lower :)
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Post by dmoc »

@THCM: YEAH! I got rid of my QWERTY kb and hacked-in a HEX kb from an old Acorn 6502 eurocard computer. Its all I use now, don't need all those confusing ACSII keys... even if I do have to enter two digits for each character :P

PS: I'm now on the look-out for an old PET kb so I can get that authentic blisters-on-the-finger-tips look back again.
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Post by THCM »

@Fred My game crashes right at the beginning while loading the objects and the according texutres. I can load up to 20 (0-19) Objects before the 3dengine crashes. The textures are 128x128x24 Bit png files (about 7megs using mips). I can't debug any further until this issue will be resolved! Good Luck!

#FirstPatternMeshID = 0 ;First Object
#LastPatternMeshID = 82 ;Last Object

Load3DObjects:
First.s = "Data\Textures128\Texture"
Last.s =".png"

For i = #FirstPatternMeshID To #LastPatternMeshID

Number.s = StrU (i,#Long)

If Len(Number.s) = 1
Number.s = "00" + Number.s

ElseIf Len(Number.s) = 2

Number.s = "0" + Number.s
EndIf

File.s = First.s + Number.s + Last.s

LoadMesh(i, "Objects\dice.mesh")
LoadTexture (i, File.s)
CreateMaterial (i, TextureID(i))

Next i

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Post by THCM »

#dmoc Shiver! You must be a really really old guy.... I started my computer career with an Oric I with a very bad keyboard indeed.....
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Post by dmoc »

Not that old, middle-ish. Oric = forth? Similar to a ZX80/81 in appearance? Didn't know forth at the time but wish I'd hot one for keepsake (sad git that I am)

PS: If you are in the uk (London area) and have a good home for an Amiga 2000 + bits then it yours. PM me. Also got Amstrad PPC640D +HD wanting good home. PM me.
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Post by Brice Manuel »

I will go to DX9 once the whole sprite system will have been ported on it.
You will be porting the entire sprite system to DX9?
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