PureBasic 5.00 beta 2

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Polo
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Re: PureBasic 5.00 beta 2

Post by Polo »

Comtois wrote:5.00 b2 x86 :
2 507 264 Bytes (2.39 Mo)

You have the good size :P
Compared to 17.3mb on OSX - quite a difference :?
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Comtois
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Re: PureBasic 5.00 beta 2

Post by Comtois »

Zebuddi123 wrote:Solved reinstalled 4.61 and 5b2 ( Engine3d.dll is 9.72mb )
Engine3D.dll size for x64 is 9.72mb
Please correct my english
http://purebasic.developpez.com/
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Zebuddi123
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Re: PureBasic 5.00 beta 2

Post by Zebuddi123 »

Hi Comtois

That`s hit the nail on the head!!! I had installed pb5b2 x86 and x64 one after the other so i had probably installed x64 into the x86 dir.

Zebuddi. :lol:
malleo, caput, bang. Ego, comprehendunt in tempore
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Comtois
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Re: PureBasic 5.00 beta 2

Post by Comtois »

EnableEntityAnimation(#Entity, Animation$, Enable [, Loop]) - Enable the specified #Entity animation.
it is remplaced by

Code: Select all

StartEntityAnimation(#Entity, Animation$ [, Flags]) ; flags can be #PB_EntityAnimation_Manual , #PB_EntityAnimation_Once (no loop)
StopEntityAnimation(#Entity, Animation$)
idem for
Added: EnableNodeAnimation(#NodeAnimation, Enable [, Loop]) - Enable the specified #NodeAnimation.
Please correct my english
http://purebasic.developpez.com/
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X0r
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Re: PureBasic 5.00 beta 2

Post by X0r »

To be honest I am somehow disappointed by the current development progress of PB. I was hoping to see some new modern language enhancements in PB 5....but nothing.
Still no modular programming and so on....
http://www.purebasic.fr/english/viewtop ... =3&t=16224
This module concept sound good for bigger projects, and we will think how to implement it cleanly.
These were your words...back in 2005...
BorisTheOld
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Re: PureBasic 5.00 beta 2

Post by BorisTheOld »

I can't understand why people on these forums complain so much about the lack of features in PB. As far as I'm concerned it has everything you need to write modular code using OOP techniques.

We have no problems with name conflicts, encapsulation, and "missing" language features. And we're writing cross-platform applications with hundreds of thousands of lines of code, and without using any API stuff.

Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.

It ain't difficult.
For ten years Caesar ruled with an iron hand, then with a wooden foot, and finally with a piece of string.
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luis
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Re: PureBasic 5.00 beta 2

Post by luis »

Some of us are not so skilled or resourceful and need all the help they can get.
I would get an enhanced language any time of the day over a new library I could add or write by myself.
We could stick to ASM otherwise and don't bother anymore with those frivolities. :wink:
"Have you tried turning it off and on again ?"
A little PureBasic review
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nase09
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Re: PureBasic 5.00 beta 2

Post by nase09 »

BorisTheOld wrote: Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.
:mrgreen:
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Guimauve
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Re: PureBasic 5.00 beta 2

Post by Guimauve »

Fred wrote:A lot of new 3D examples have been done by comtois and G-Rom, here are the archives:
comtois: http://ftp-developpez.com/comtois/fichi ... amples.zip
g-rom: http://purebasic-skybox.googlecode.com/ ... amples.rar

We are very proud of the long way done since the first 4.00 release and we are looking forward to push PureBasic even further ! I would like to thanks all the guys who made this possible all this time, including Timo (Fr34k), Andre, Berikco, Comtois, G-Rom, Polo and all the former one, check the history for the full listing :). Yes, it's still beta, but we hope to go final somewhere soon, so don't hesitate to test it to have a rock solid 5.00 version !

The Fantaisie Software Team
I 'm just about to report some serious problems (IMA --> OpenWindowedScreen() and OpenScreen() --> The debugged executable quit unexpectedly) with these examples but I remember that I have already reported them here.

I think I will create a new National Sport : Debugging a program without the Debugger ! Very difficult by the way. So if some user want to try all of these examples under Linux with Gnome-Shell, just make sure to disable the Debugger. With little chance Fred/Freak will solve this issue for the next beta or final release.

@G-Rom
To make your "03-RustyBall.pb" example multi-platform you should wrap this :

Code: Select all

CompilerIf Subsystem("opengl")
CompilerElse
  CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf 
Like this :

Code: Select all

CompilerIf #PB_Compiler_OS = #PB_OS_Windows 
  CompilerIf Subsystem("opengl")
  CompilerElse
    CompilerError "Use opengl subsystem , shader is glsl."
  CompilerEndIf 
CompilerEndIf
Nice effect by the way !

Best regards.
Guimauve
Dear Optimist, Pessimist,
and Realist,

While you guys were
busy arguing about the
glass of water, I DRANK IT !

Sincerely,
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X0r
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Re: PureBasic 5.00 beta 2

Post by X0r »

An official statement by Fred regarding the module feature would be nice.
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Re: PureBasic 5.00 beta 2

Post by Fred »

There is no official statements on future features which are not in the work or finished.
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zxtunes.com
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Re: PureBasic 5.00 beta 2

Post by zxtunes.com »

Comtois wrote:here is my archive (33 Mo)

ftp-developpez.com/comtois/fichiers/ogre/Examples.zip
Thx! Work fine all!

PB now really suitable for actual 3d games?
Cheers!
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Re: PureBasic 5.00 beta 2

Post by link0101 »

Holy crap!, it must be christmas, ( looks outside for snow and santa?). Thanks guys, cool update, gonna play with it now. After 3 months of programming in AS3 and wanting to kill me some classes, I'm happy to be back in procedure land.

As for those that want Classes, and OOP stuff added to PureBasic, I say NO!!!!!!

The Very reason I still program in Purebasic is because it is procedural, fun to mess with, and gets the job done without hair pulling. Want proof. Go make a custom Print Procedure in both Purebasic and AS3 (Class, Function call) with flashdevelop, you'll come back kissing Purebasics feet.

Take Purebasics procedures away and its just another OOP mess.

"Give me include files and Procedures, or give me death!!!"
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X0r
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Re: PureBasic 5.00 beta 2

Post by X0r »

Come down to earth, link0101...
We were asking for modular programming, not OOP...
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A.D.
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Re: PureBasic 5.00 beta 2

Post by A.D. »

very nice update, thanks mate ! Just one thing about this:
Added: Favorites section to the explorer tool (IDE)
Could you make it possible to copy files from the explorer tool into the favorite directories by drag'n'drop please !?!

There's another wish i have to you fred :

For e.g. this line of code:

Code: Select all

LoadImage(1,"test.png")
. It would be nice if i could drag'n'drop another imagefile
from the explorer tool onto the LoadImage Command and the filename will be replaced automatically.

Thanks and seeing you soon !
Last edited by A.D. on Wed Sep 05, 2012 1:39 am, edited 4 times in total.
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