Compared to 17.3mb on OSX - quite a differenceComtois wrote:5.00 b2 x86 :
2 507 264 Bytes (2.39 Mo)
You have the good size

Compared to 17.3mb on OSX - quite a differenceComtois wrote:5.00 b2 x86 :
2 507 264 Bytes (2.39 Mo)
You have the good size
Engine3D.dll size for x64 is 9.72mbZebuddi123 wrote:Solved reinstalled 4.61 and 5b2 ( Engine3d.dll is 9.72mb )
it is remplaced byEnableEntityAnimation(#Entity, Animation$, Enable [, Loop]) - Enable the specified #Entity animation.
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StartEntityAnimation(#Entity, Animation$ [, Flags]) ; flags can be #PB_EntityAnimation_Manual , #PB_EntityAnimation_Once (no loop)
StopEntityAnimation(#Entity, Animation$)
Added: EnableNodeAnimation(#NodeAnimation, Enable [, Loop]) - Enable the specified #NodeAnimation.
These were your words...back in 2005...This module concept sound good for bigger projects, and we will think how to implement it cleanly.
BorisTheOld wrote: Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.
I 'm just about to report some serious problems (IMA --> OpenWindowedScreen() and OpenScreen() --> The debugged executable quit unexpectedly) with these examples but I remember that I have already reported them here.Fred wrote:A lot of new 3D examples have been done by comtois and G-Rom, here are the archives:
comtois: http://ftp-developpez.com/comtois/fichi ... amples.zip
g-rom: http://purebasic-skybox.googlecode.com/ ... amples.rar
We are very proud of the long way done since the first 4.00 release and we are looking forward to push PureBasic even further ! I would like to thanks all the guys who made this possible all this time, including Timo (Fr34k), Andre, Berikco, Comtois, G-Rom, Polo and all the former one, check the history for the full listing. Yes, it's still beta, but we hope to go final somewhere soon, so don't hesitate to test it to have a rock solid 5.00 version !
The Fantaisie Software Team
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CompilerIf Subsystem("opengl")
CompilerElse
CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf
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CompilerIf #PB_Compiler_OS = #PB_OS_Windows
CompilerIf Subsystem("opengl")
CompilerElse
CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf
CompilerEndIf
Thx! Work fine all!Comtois wrote:here is my archive (33 Mo)
ftp-developpez.com/comtois/fichiers/ogre/Examples.zip
Could you make it possible to copy files from the explorer tool into the favorite directories by drag'n'drop please !?!Added: Favorites section to the explorer tool (IDE)
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LoadImage(1,"test.png")