Compared to 17.3mb on OSX - quite a differenceComtois wrote:5.00 b2 x86 :
2 507 264 Bytes (2.39 Mo)
You have the good size
PureBasic 5.00 beta 2
Re: PureBasic 5.00 beta 2
Re: PureBasic 5.00 beta 2
Engine3D.dll size for x64 is 9.72mbZebuddi123 wrote:Solved reinstalled 4.61 and 5b2 ( Engine3d.dll is 9.72mb )
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
- Zebuddi123
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Re: PureBasic 5.00 beta 2
Hi Comtois
That`s hit the nail on the head!!! I had installed pb5b2 x86 and x64 one after the other so i had probably installed x64 into the x86 dir.
Zebuddi.
That`s hit the nail on the head!!! I had installed pb5b2 x86 and x64 one after the other so i had probably installed x64 into the x86 dir.
Zebuddi.
malleo, caput, bang. Ego, comprehendunt in tempore
Re: PureBasic 5.00 beta 2
it is remplaced byEnableEntityAnimation(#Entity, Animation$, Enable [, Loop]) - Enable the specified #Entity animation.
Code: Select all
StartEntityAnimation(#Entity, Animation$ [, Flags]) ; flags can be #PB_EntityAnimation_Manual , #PB_EntityAnimation_Once (no loop)
StopEntityAnimation(#Entity, Animation$)Added: EnableNodeAnimation(#NodeAnimation, Enable [, Loop]) - Enable the specified #NodeAnimation.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: PureBasic 5.00 beta 2
To be honest I am somehow disappointed by the current development progress of PB. I was hoping to see some new modern language enhancements in PB 5....but nothing.
Still no modular programming and so on....
http://www.purebasic.fr/english/viewtop ... =3&t=16224
Still no modular programming and so on....
http://www.purebasic.fr/english/viewtop ... =3&t=16224
These were your words...back in 2005...This module concept sound good for bigger projects, and we will think how to implement it cleanly.
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BorisTheOld
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Re: PureBasic 5.00 beta 2
I can't understand why people on these forums complain so much about the lack of features in PB. As far as I'm concerned it has everything you need to write modular code using OOP techniques.
We have no problems with name conflicts, encapsulation, and "missing" language features. And we're writing cross-platform applications with hundreds of thousands of lines of code, and without using any API stuff.
Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.
It ain't difficult.
We have no problems with name conflicts, encapsulation, and "missing" language features. And we're writing cross-platform applications with hundreds of thousands of lines of code, and without using any API stuff.
Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.
It ain't difficult.
For ten years Caesar ruled with an iron hand, then with a wooden foot, and finally with a piece of string.
~ Spike Milligan
~ Spike Milligan
Re: PureBasic 5.00 beta 2
Some of us are not so skilled or resourceful and need all the help they can get.
I would get an enhanced language any time of the day over a new library I could add or write by myself.
We could stick to ASM otherwise and don't bother anymore with those frivolities.
I would get an enhanced language any time of the day over a new library I could add or write by myself.
We could stick to ASM otherwise and don't bother anymore with those frivolities.
"Have you tried turning it off and on again ?"
Re: PureBasic 5.00 beta 2
BorisTheOld wrote: Come on guys! I'm 70 years old, and if I can figure out how to do it then you young hot shots should be able to do the same.
Re: PureBasic 5.00 beta 2
I 'm just about to report some serious problems (IMA --> OpenWindowedScreen() and OpenScreen() --> The debugged executable quit unexpectedly) with these examples but I remember that I have already reported them here.Fred wrote:A lot of new 3D examples have been done by comtois and G-Rom, here are the archives:
comtois: http://ftp-developpez.com/comtois/fichi ... amples.zip
g-rom: http://purebasic-skybox.googlecode.com/ ... amples.rar
We are very proud of the long way done since the first 4.00 release and we are looking forward to push PureBasic even further ! I would like to thanks all the guys who made this possible all this time, including Timo (Fr34k), Andre, Berikco, Comtois, G-Rom, Polo and all the former one, check the history for the full listing. Yes, it's still beta, but we hope to go final somewhere soon, so don't hesitate to test it to have a rock solid 5.00 version !
The Fantaisie Software Team
I think I will create a new National Sport : Debugging a program without the Debugger ! Very difficult by the way. So if some user want to try all of these examples under Linux with Gnome-Shell, just make sure to disable the Debugger. With little chance Fred/Freak will solve this issue for the next beta or final release.
@G-Rom
To make your "03-RustyBall.pb" example multi-platform you should wrap this :
Code: Select all
CompilerIf Subsystem("opengl")
CompilerElse
CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf Code: Select all
CompilerIf #PB_Compiler_OS = #PB_OS_Windows
CompilerIf Subsystem("opengl")
CompilerElse
CompilerError "Use opengl subsystem , shader is glsl."
CompilerEndIf
CompilerEndIfBest regards.
Guimauve
Dear Optimist, Pessimist,
and Realist,
While you guys were
busy arguing about the
glass of water, I DRANK IT !
Sincerely,
the Opportunist
and Realist,
While you guys were
busy arguing about the
glass of water, I DRANK IT !
Sincerely,
the Opportunist
Re: PureBasic 5.00 beta 2
An official statement by Fred regarding the module feature would be nice.
Re: PureBasic 5.00 beta 2
There is no official statements on future features which are not in the work or finished.
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Re: PureBasic 5.00 beta 2
Thx! Work fine all!Comtois wrote:here is my archive (33 Mo)
ftp-developpez.com/comtois/fichiers/ogre/Examples.zip
PB now really suitable for actual 3d games?
Cheers!
Re: PureBasic 5.00 beta 2
Holy crap!, it must be christmas, ( looks outside for snow and santa?). Thanks guys, cool update, gonna play with it now. After 3 months of programming in AS3 and wanting to kill me some classes, I'm happy to be back in procedure land.
As for those that want Classes, and OOP stuff added to PureBasic, I say NO!!!!!!
The Very reason I still program in Purebasic is because it is procedural, fun to mess with, and gets the job done without hair pulling. Want proof. Go make a custom Print Procedure in both Purebasic and AS3 (Class, Function call) with flashdevelop, you'll come back kissing Purebasics feet.
Take Purebasics procedures away and its just another OOP mess.
"Give me include files and Procedures, or give me death!!!"
As for those that want Classes, and OOP stuff added to PureBasic, I say NO!!!!!!
The Very reason I still program in Purebasic is because it is procedural, fun to mess with, and gets the job done without hair pulling. Want proof. Go make a custom Print Procedure in both Purebasic and AS3 (Class, Function call) with flashdevelop, you'll come back kissing Purebasics feet.
Take Purebasics procedures away and its just another OOP mess.
"Give me include files and Procedures, or give me death!!!"
Re: PureBasic 5.00 beta 2
Come down to earth, link0101...
We were asking for modular programming, not OOP...
We were asking for modular programming, not OOP...
Re: PureBasic 5.00 beta 2
very nice update, thanks mate ! Just one thing about this:
There's another wish i have to you fred :
For e.g. this line of code:. It would be nice if i could drag'n'drop another imagefile
from the explorer tool onto the LoadImage Command and the filename will be replaced automatically.
Thanks and seeing you soon !
Could you make it possible to copy files from the explorer tool into the favorite directories by drag'n'drop please !?!Added: Favorites section to the explorer tool (IDE)
There's another wish i have to you fred :
For e.g. this line of code:
Code: Select all
LoadImage(1,"test.png")from the explorer tool onto the LoadImage Command and the filename will be replaced automatically.
Thanks and seeing you soon !
Last edited by A.D. on Wed Sep 05, 2012 1:39 am, edited 4 times in total.
Repeat
PureBasic
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PureBasic
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