Nevermind, problem solved... it compiled.. I needed to update pb to latest version.
However, the "ship" and "planet" aren't very ship or planet looking and the textures on them don't make sense. anyone else agree?
ALso, are there any more examples or tutorials to use this?
best,
mike
I extracted the library one your website (pb_irrlicht.zip) and then tried to compile the .pb file, IrrlichTest.pb but it won't compile-
Line 6: Structure Not Found: I3D_GUI_EVENT
The following is the only thing I tried to run (the IrrlichTest.pb file)
----
;**************************
; Test PB_Irrlicht Program
;**************************
;GUI EVENT HANDLER
ProcedureCDLL EventHandler(*EventData.I3D_GUI_EVENT)
If *EventData\eventType=#I3D_EVENT_GUI
If *EventData\flag2=#I3D_GUIEVENT_BUTTON_CLICKED
If *EventData\flag1=102
i3D_Node_SetMaterialFlag(1,#I3D_MATERIALFLAG_WIREFRAME,1)
EndIf
EndIf
EndIf
EndProcedure
;MAIN PROGRAM
ShipData.I3D_NODEDATA
PlanetData.I3D_NODEDATA
If i3D_Initialize3D(#I3D_DRIVER_OPENGL, 640,480,32,0,1,@EventHandler())
;set startup values
InitKeyboard()
i3D_SetShadowColor(255,0,0,0)
i3D_SetBackgroundColor(155,90,90,90)
i3D_SetWindowCaption("Test PB_Irrlicht - Version: " + i3D_GetEngineVersion())
i3D_GUI_SetFont("./fontcourier.bmp")
i3D_LoadMesh("./ship1.ms3d")
i3D_LoadTexture("./ship1.bmp")
i3D_AddAnimatedNode("./ship1.ms3d",1,1,1,1,1)
i3D_AddAnimatedNode("./planet.ms3d",3,1,1,1,1)
i3D_Node_SetMaterialType(1,#I3D_MATERIALTYPE_SPHERE_MAP)
i3D_Node_SetTexture("./ship1.bmp",1,0)
i3D_AddDynamicLight(1,5,5,5,100,255,255,255,100)
i3D_Camera_SetPosition(20,50,20)
i3D_Node_AddDynamicShadow(1)
;create GUI
EditBox1.l = i3D_GUI_CreateEditBox("Edit box sample",101,100,100,250,150,1)
Button1.l = i3D_GUI_CreateButton("Wireframe",102,400,100,500,150)
Static1.l = i3D_GUI_CreateStaticText("Static text is fun!",103,250,250,400,300,0,0)
MsgBox.l = i3D_GUI_CreateMessageBox("Test MsgBox","Testing 1 2 3",104,1,#I3D_GUI_MSGBOX_OK + #I3D_GUI_MSGBOX_CANCEL)
While i3D_IsRunning()
i3D_Camera_PointAtNode(1)
;Start the rendering sequence - ORDER MATTERS
i3D_BeginRender(1,1)
;Render to the screen
i3D_RenderScene()
i3D_RenderGUI()
;Draw2DText must be done between beginrender and endrender, no other time
i3D_Draw2DText("./fontcourier.bmp",10,10,"Hello and welcome to PB_Irrlicht by dracflamloc!",255,255,255,255,0)
i3D_Draw2DText("./fontcourier.bmp",10,30,"
http://www.dracsoft.com/",255,255,255,255,0)
i3D_Draw2DText("./fontcourier.bmp",10,50,"X: " + Str(ShipData\xPos),255,255,255,255,0)
i3D_Draw2DText("./fontcourier.bmp",10,70,"Z: " + Str(ShipData\zPos),255,255,255,255,0)
i3D_Draw2DText("./fontcourier.bmp",10,90,"FPS: " + Str(i3D_GetFPS()),255,255,255,255,0)
;End the rendering sequence
i3D_EndRender()
;update data and rotate object
i3D_Node_GetData(1,@ShipData)
i3D_Node_SetRotation(1,ShipData\xRot+0.05,ShipData\yRot+0.05,ShipData\zRot-0.05)
i3D_Node_GetData(3,@PlanetData)
i3D_Node_SetRotation(3,PlanetData\xRot,PlanetData\yRot+0.15,PlanetData\zRot)
;check keypress
ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
i3D_Node_SetPosition(1,ShipData\xPos - 0.05,ShipData\yPos,ShipData\zPos)
ElseIf KeyboardPushed(#PB_Key_Right)
i3D_Node_SetPosition(1,ShipData\xPos + 0.05,ShipData\yPos,ShipData\zPos)
ElseIf KeyboardPushed(#PB_Key_Down)
i3D_Node_SetPosition(1,ShipData\xPos,ShipData\yPos,ShipData\zPos + 0.05)
ElseIf KeyboardPushed(#PB_Key_Up)
i3D_Node_SetPosition(1,ShipData\xPos,ShipData\yPos,ShipData\zPos - 0.05)
ElseIf KeyboardPushed(#PB_Key_Escape)
i3D_Close3D()
EndIf
Wend
Else
MessageRequester("Error","Could not initialize the 3D device. Make sure you have PB_Irrlicht.dll")
EndIf
i3D_DoCleanUp()
End
----------