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Posted: Thu Dec 18, 2003 7:28 pm
by Psychophanta
Moreover, in spanish Dos means two.

Posted: Thu Dec 18, 2003 8:34 pm
by einander
My contribution:
a procedure to execute an infinite loop in 10 seconds.
Posted: Thu Dec 18, 2003 9:32 pm
by Saboteur
einander wrote:My contribution:
a procedure to execute an infinite loop in 10 seconds.
No, no...
Without debugger, 1 second..

Posted: Thu Dec 18, 2003 10:08 pm
by Froggerprogger
long&horny
:roll:
this could be the title for a popular microsoft product in the near future or the title for a Hello World - programme that uses thousands of lines of code for the calculatinon of their ASCII-values.
The first letter e.g. could be the result of a 10000000 times-loop, that XORs the value of the counter with it's FFT-transformation and adds several times the vectorproduct in float-interpretation of all vectors that are showing from point (0,0) inside a picture to pixels of a color inside it, that is changing by a special selfmade Randomprocedure, that itself was the basis to create the picture together with tons of fractal geometric iterations and the genetic code of a turtle.
8O
Posted: Thu Dec 18, 2003 10:25 pm
by Saboteur
Froggerprogger wrote: 8O
%1<<1&1+1*1/1-1!1|1>>$1=1
Excelent!!!
You finish the RealVoice1D Engine!!!!!!!
But you would delete the procedure comments.
Posted: Thu Dec 18, 2003 10:27 pm
by Num3
Here are the 1st screen shots of the One !!!!
The image was resized and color was reduced from 1024bit palette to 32bits (without one you would not see the picture on your normal system)

Posted: Thu Dec 18, 2003 10:44 pm
by Saboteur
Num3 wrote:Here are the 1st screen shots of the One !!!!
The image was resized and color was reduced from 1024bit palette to 32bits (without one you would not see the picture on your normal system)
But remember.... 32bits of green.

Posted: Thu Dec 18, 2003 11:51 pm
by Saboteur
Ok... here is the FIRST game using Engine1D. All you can test the big power of engine.
Is Tetris clone... the blocks fall, when a line is full, you get points... try it NOW!!!! 8O 8O 8O
http://www.arrakis.es/~saboteur/temp/Tetris1D.zip
Posted: Fri Dec 19, 2003 12:39 am
by Karbon
Ping.
Posted: Thu Mar 11, 2004 4:40 pm
by Hurga
@Saboteur
I like your Demo of the 1d engine, but isn´t the game a bit too 2D?
Posted: Thu Mar 11, 2004 8:15 pm
by Saboteur
It's the 64xZOOM wich gives that ugly 2D appearance

Posted: Fri Mar 12, 2004 3:12 pm
by Psychophanta
It's the 64xZOOM wich gives that ugly 2D appearance
ATI announced the new 1D VGA for summer 2004
This will alow avoiding undesirable effects like zooming, etc, and antialiasing will be not needed anymore
...that's a huge jump and a new concept for video.
nVidia promised to not leave back...
BUGS!!!
Posted: Sat Mar 13, 2004 1:57 am
by TronDoc
I think there are BUGS in the 1D demo.
For example, if I press a key, I hear sound
from BOTH speakers!!!
ALSO, the score increases by TWENTY!!!
here is a workaround for the score BUG:
change line 47 to this:
points+1
I'm not an audio guy, so I can't help there.
Joe
Re: BUGS!!!
Posted: Sat Mar 13, 2004 11:27 am
by Num3
TronDoc wrote:
I think there are BUGS in the 1D demo.
For example, if I press a key, I hear sound
from BOTH speakers!!!
Joe
Ah! Ah!
That's because you're not using the approved 1 speaker system!
Just Shunt the left and right speaker lines... This way you'll be able to hear our increadible 1Ghz 1bit sound!
Re: BUGS!!!
Posted: Sat Mar 13, 2004 3:59 pm
by TronDoc
Num3 wrote:That's because you're not using the approved 1 speaker system! Just Shunt the left and right speaker lines...
heh! as an elecTRONics DOCtor I should have KNOWN that! :roll: