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Posted: Mon Dec 31, 2007 1:32 pm
by Thalius
On a Sidenote now with DX9 it should be possible to grab the DX Interface and render PB Sprites on top of Irrlicht :D

Dont ask me for an example yet.. ill post one once i get to it.

Thalius

Posted: Mon Dec 31, 2007 1:43 pm
by DoubleDutch
Thanks for the beta, happy new year!!! :D

Posted: Mon Dec 31, 2007 3:35 pm
by Kwai chang caine
I want to congratulate all the team of Pure for his good job (Like always)
I'm an bad programmer :oops: , but, I am sad to see, an request has yet been forgotten :(

I want to talk of the "split line IDE"

http://www.purebasic.fr/french/viewtopic.php?t=2219
http://www.purebasic.fr/french/viewtopic.php?t=2538
http://www.purebasic.fr/french/viewtopi ... 9010#69010
http://www.purebasic.fr/english/viewtop ... sc&start=0
http://www.purebasic.fr/english/viewtopic.php?t=7426
http://www.purebasic.fr/english/viewtopic.php?t=18133 (Vote 80% pour sur 40 personnes)
http://www.purebasic.fr/english/viewtopic.php?t=18160
http://www.purebasic.fr/english/viewtopic.php?t=10553
http://www.purebasic.fr/english/viewtopic.php?t=4903

Fred as said:
It's still on the todo list
http://www.purebasic.fr/english/viewtop ... 527#137527

But what is his position ???
Is it so complicated to create this function ???

I have seen with enjoy, the function

Code: Select all

Added: Placing the mouse over a Variable will display its value while the program runs
A little bit like VB, and i appreciated.

I talk english like a spanish cow, so i have posted on the french forum my entire request.
http://www.purebasic.fr/french/viewtopi ... 7070#77070

Thanks for your care. 8)

Posted: Mon Dec 31, 2007 3:39 pm
by Micko
Cool ! :D
Happy new year !!!
Best Regards

Posted: Mon Dec 31, 2007 5:56 pm
by le_magn
Thanks and happy new year...

Posted: Mon Dec 31, 2007 6:40 pm
by Blue
Interesting developments...

Thank you for the added functionalities to the debugger.
Being able to see the current value of a variable by simply hovering over it in the source code window is a fabulous improvement and quite simply a real treat.

If you could only make the search function as practical and more intelligent...

@Kwaï chang caïne Very nice detective work with your search for topics related to the continuation character....

Posted: Mon Dec 31, 2007 6:42 pm
by X
BriceManuel wrote:Thank you for the update.
THCM wrote:@Team Could you please give us some more info about the new DX9 subsystem? What's supported and what's not? By simply changing the subsystem to DX9 I'll get some weird effects. My game shows only some border gfx and freezes. I'll try to hunt down, what's causing the troubles.
If it were me, I wouldn't use the new DirectX9 subsystem. I would use the DX9 subsysten that Stefan wrote.

Both seem equal in rendering speed, but Stefan's sprite pixel collision is blazing fast and leaves the native PB collision commands in the dust.

The exact same code (test 6), compiled with both subsystems using pixel-collision, run on the same PC:

DirectX9 = 10,000 Drops 9 FPS
DX9 = 10,000 Drops 189 FPS

Since I use it for games, and collision is a big part of games, I will continue using Stefan's subsystem. :?
Before I download. I use S.M.'s DX9 subsystem because it allows me to color the four sprite corners, to simulate light. Does this native subsystem allow the same?

Excellent!

Posted: Mon Dec 31, 2007 7:01 pm
by USCode
:D Wow, lots of terrific new libraries! Excellent work guys!

:?: Was the updater supposed to copy the new example files to the "Examples" directory? If so, it didn't do so for me.

:arrow: I appreciate your long-term dedication and long-term development outlook for PB. There's been an obvious long-term patience in the development of PB, focusing on improving the core infrastructure of PB and that will definitely payoff down the road.

Posted: Mon Dec 31, 2007 7:55 pm
by Demivec
Thankyou PB Team, the New Year is looking better already!

Happy New year! :D

Posted: Mon Dec 31, 2007 10:56 pm
by Droopy
Thanks too :wink:

Posted: Tue Jan 01, 2008 12:14 am
by Psychophanta
Thanks :!:
Happy 2008 to all :!:

Posted: Tue Jan 01, 2008 1:37 am
by kenmo
Awesome, thanks for the update!

Posted: Tue Jan 01, 2008 2:51 am
by JCV
Thank you guys! :)

Posted: Tue Jan 01, 2008 8:57 am
by npath
I would like to thank the PureBasic team for all of your hard work and dedication! Happy new year...

npath

Posted: Tue Jan 01, 2008 5:19 pm
by SFSxOI
Really cool! Thank you :)

(BTW, how does CreateRegularExpression work? and.... for ExtractRegularExpression, are there any certain requirements for the array or is it just any array?)