Yes Fred, the idea is include many minigames, i think this will be a nice addon to complete a good ROL game. The real luck may be an factor, if you gain 5000 money at the begin of the game, the game will be more easy beacause can buy better weapons, armours... If lost all can start a new game
The rest of minigames (no receive money) is just for fun.
Because i go jumping from one part to another part of the game...

(The way not to get bored...)
Many time trying to make a nice CRT effect over image fast, I need this very, very fast. A CRT is not only a mask to cut the shape of the old screen (rounded) in the image. A real CRT use pixels curvature and distortion, if not the effect is very poor.
Start with the easy way reading and drawing the image data with Point and Plot, is nice but for this effect is not the best option.
Then i try with DrawingBuffer(), this is more fast, in my test is much more fast. But need mooooore!!
Then now the problem is not the drawing system, now the problem is the curvature and distortion of every pixel calculated in real time. Mamma mia this is very slow!.
My solution was using DrawingBuffer but with an 'initialize' procedure to calcute an mapped every distortion of every pixel in the image before. Later every image used is mapped, just need dump memory to fill the output. I think this can be a good method for other fx like eyefish or any distortion of the image, when you need use many times same distortion with diferent frames.
The speed in FPS is fantastic include with typewriter FX.
Well, all problems solved and finally i got the CRT screen working and very dirt.
Added: Support scroll for long texts, dirt and dust, lines and bright.

I know this is very similar to one very famous game, but an CRT is an CRT, no?
This is the final idea. Added images and small gif movies. Images and video are only for this example.
