Game test v0.01

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Carm3D
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Re: Game test v0.01

Post by Carm3D »

Amazing.
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minimy
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Re: Game test v0.01

Post by minimy »

Thanks Carm!
And here the interactive part of the code running. This include an Sound engine with wav sound modulated frequency in real time between 12000 and 28000, to change voices (Monster, male, female, kid), and speed to keep relation between sound and typewriter.

The system is very very easy to make, You can make it yourself. I tell you how work the system:
I got a wav with phonemes for almost... hehe. Some thing like this:
'a e i o u ma me mi mo mu ...' Better with no space between phonemes, Can use audacity for it.
Play the sound in loop when start dialogue, later need synchronize text phonemes with position in the sound. Is not hard to do. See PB sound library.

Link to the video with sound in YT: https://www.youtube.com/watch?v=fUVnSXsnKzI
Was recorded with smartphone, sorry about quality.
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If translation=Error: reply="Sorry, Im Spanish": Endif
Carm3D
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Re: Game test v0.01

Post by Carm3D »

"Serpiente? Serpiiiiiiieeeeeeente!!!"
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minimy
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Re: Game test v0.01

Post by minimy »

Carm3D wrote: Tue Jan 06, 2026 9:15 am "Serpiente? Serpiiiiiiieeeeeeente!!!"
¡Que va!.. Lobo solitario. :lol:
I know the voice is not very good but with music and other sound effects at time can be good.
Not remember if animal crossing or other game use a similar speak effect.
If translation=Error: reply="Sorry, Im Spanish": Endif
Carm3D
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Re: Game test v0.01

Post by Carm3D »

minimy wrote: Tue Jan 06, 2026 3:58 pmNot remember if animal crossing or other game use a similar speak effect.
https://www.youtube.com/watch?v=AShPXGlbvbE
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ChrisR
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Re: Game test v0.01

Post by ChrisR »

I'm not really into games at the moment, but I watched the videos and I'm impressed by the work that must have been involved and that you can do this kind of thing with PB. Well done :)
threedslider
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Re: Game test v0.01

Post by threedslider »

Nice work as always ! Keep it up !
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