Primoz128 wrote:I agree with everything, but the Game Maker user count, 500 you joking ?
I never commented on the user count, I commented on "legitimate users": ie, those using it to actively produce finished products.
Primoz128 wrote:There is more than half a million people using Game Maker very much
You and I both know this isn't true. The average user of GamerMaker is a kid who doesn't know his ass from a hole in the ground who thinks he is going to use a point and click game making toy to produce a MMORPG game that will equal the latest AAA title. Out of all of the WIPs posted, the majority of those half a million people seem to be using the same warezed version of GameMaker based on the WIPs I download.
Primoz128 wrote:and very very soon HTML5 version will arrive and Iphone/Ipad version as well, there is a MAC one also.
First it is Mac, not MAC. Second the Mac version is buggier than Bamberware. Of course GameMaker completely jumped the shark when Mark sold it. The new owners have literally destroyed the product.
Primoz128 wrote:Game Maker is bigger than anything you have ever saw so don't say a number that you haven't even tried to find on google.
It is GameMaker, not Game Maker. I have been with the product since the very first version Mark released. I am extremely familiar with the product, its capabilities and in the past, I have used it in the classroom for the classes I teach. I have continued to provide support for GameMaker over the years by making sure several of my "addons" work with it. I am very familiar with the product and I routinely purchase games created with GameMaker by the
only one of those half a million people you mention who has the skills to turn out marketable products.
I have been programming since '79, trust me, GameMaker is not bigger than anything I have ever seen. In fact, when it comes to the point and click game makers, GameMaker is one of the smallest. The lack of quality products produced with it are a testament to the product and its community's lack of talent.
Primoz128 wrote:Two of official forums, 1 being community and second being forum on official site have both together more than half a million and official site has more than 300 K people, really your statement is very bad.
You are right, my statement was very bad. The actual number of legitimate GameMaker users is closer to 250, but I was feeling generous. This is sad in a way, because in experienced hands GameMaker can be a very capable product. Unfortunately, when you intentionally target your product to inexperienced users, you are not going to attract the quality of users you should be going after.
The 8000 uses is not so bad at all, i am not sure if it's possible to work professionally.
It doesn't matter if it has one user or five million users. If you lack the talent, you will never be able to produce something professional with it. Professionals are using PureBasic every day and making a living from the work they create with it. PureBasic is a very capable language and you are not limited to using the native gaming capabilities if you need something more advanced.
Primoz128 wrote:OOP: Well in Game Maker i never used a single script or made one and my project has about 10 K lines of code...
PureBasic is not a point and click game making toy. You will actually have to learn how to program if you want to use it. It is easy to grasp, well worth learning and very powerful.