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Re: Purebasic for Mobile

Posted: Sun Sep 01, 2013 7:59 pm
by minimy
It would be fantastic to do PureBasic for android!
(sorry for my limited english) But will be fantastic!! :D

Re: Purebasic for Mobile

Posted: Sun Sep 01, 2013 9:07 pm
by Wladek
for mobile I use HTML5+javascript+PhoneGap :twisted:

Re: Purebasic for Mobile

Posted: Mon Sep 02, 2013 11:48 pm
by minimy
Wladek wrote:for mobile I use HTML5+javascript+PhoneGap :twisted:
Hi Wladed, is free PhoneGap? :o

Re: Purebasic for Mobile

Posted: Tue Sep 03, 2013 12:50 am
by IdeasVacuum
It is free: http://www.phonegap.com/

Edit: But only free for one 'private' app? More than that, there is a monthly fee.............

Re: Purebasic for Mobile

Posted: Tue Sep 03, 2013 9:45 am
by Wladek
IdeasVacuum wrote:Edit: But only free for one 'private' app? More than that, there is a monthly fee.............
You write only about clouds compiler.
It is not true. If you not compile in clouds, you can make many app.

Re: Purebasic for Mobile

Posted: Tue Sep 03, 2013 10:33 am
by leonhardt
I would pay another 79euro to buy the mobile compiler,but I think it won't be possible.

Re: Purebasic for Mobile

Posted: Thu Sep 05, 2013 4:02 pm
by minimy
IdeasVacuum wrote:It is free: http://www.phonegap.com/

Edit: But only free for one 'private' app? More than that, there is a monthly fee.............
Thanks Friend!

A personal reflection:
I'm programming from ZXSpectrun, NewBrain, Atari, CBM, etc. And do not understand why those who design computer languages, do not use the commands and existing forms. And they work to create complex languages ​​that force you to learn. I humbly think, would be easier to include new commands as needed.
To schedule a site, even in html5, you need at least two languages​​, sometimes more. :x :?:
That is why I think, if you could take advantage of the source code on different compilers, would be great! :idea:
But .. PureBasic does this already with Win, Linux and Mac If Android would include practically perfect! :!:
Besides saving me spend my life learning languages ​​that are becoming obsolete.

Sorry for my English is 8bit :D

Re: Purebasic for Mobile

Posted: Thu Sep 05, 2013 6:46 pm
by USCode
This is all conjecture but doesn't PB Mobile for iOS and/or Windows seems more likely than for Android?
PB already supports OS X and Windows and both Apple and Microsoft are slowly merging their desktop and mobile platforms:
http://applenapps.com/feature/looking-f ... -ios-os-xi

Re: Purebasic for Mobile

Posted: Thu Sep 05, 2013 10:00 pm
by minimy
USCode wrote:This is all conjecture but doesn't PB Mobile for iOS and/or Windows seems more likely than for Android?
PB already supports OS X and Windows and both Apple and Microsoft are slowly merging their desktop and mobile platforms:
http://applenapps.com/feature/looking-f ... -ios-os-xi
Hello USCode! Nice to hear from you. Yes, you're right.
Very nice link, thanks for the info friend.
Just use Apple virtual machine. Apple is expensive! They use Unix without its fundamental principles, free and open source distribution. Principles continue on Linux, fortunately for everyone.
Today Apple is an expensive PC with an operating system very close .. (Micro Intel, AMD or nVidia Graphic, etc..)

But the platform that triumphed. I do not say, what the numbers say. Android is included in almost all tablets and smartphones, it's free. While microsoft and apple, charge for their operating systems.

To my knowledge IOS is only used for Iphone, Ipad, etc.. Apple has a nasty habit of leaving unsupported legacy systems. Iphone, Iphone2, etc.. :? And also not exactly cheap. :shock:

Windows is used by Nokia in particular, although they have Symbiam.
Android is powerful and free. Used by Samsung, Sony, Huawei, Blackberry, etc.. It has thousands of applications, games and more.
No doubt, bet on Android. Anyway, history tells us that the best does not always win. Remember the Betamax and VHS.
This is my personal opinion based on my experiences computer. And user and customer experiences.
Surely my friend .. time will tell ..

Sorry, my English is 8bit :wink:

Re: Purebasic for Mobile

Posted: Thu Sep 05, 2013 10:55 pm
by USCode
minimy wrote:... No doubt, bet on Android. ...
Nothing is ever so simple. :wink:
If your goal is to make money, then iOS might be a better bet:
http://www.theguardian.com/technology/a ... ple-google

Re: Purebasic for Mobile

Posted: Fri Sep 06, 2013 6:47 am
by Danilo
minimy wrote:Windows is used by Nokia in particular, although they have Symbiam.
Windows Phone 8 sales are growing (especially because Nokia's Lumia Win8 Phones are so awesome) ...
...so Microsoft just bought Nokia phone business few days ago.

- Microsoft to acquire Nokia’s devices & services business, license Nokia’s patents and mapping services
- Microsoft buying Nokia's phone business in a $7.2 billion bid for its mobile future
- Microsoft swallows Nokia's phone business for $7.2 billion

Re: Purebasic for Mobile

Posted: Fri Sep 06, 2013 3:57 pm
by minimy
USCode wrote:
minimy wrote:... No doubt, bet on Android. ...
Nothing is ever so simple. :wink:
If your goal is to make money, then iOS might be a better bet:
http://www.theguardian.com/technology/a ... ple-google
Very interesting link, thanks. I had no idea.

You're right USCode.
You know the Indian proverb says:
When there are no trees.
When there are no fish.
When the water is contaminated.
People will know that money is not eaten. :wink:

Re: Purebasic for Mobile

Posted: Fri Sep 06, 2013 4:21 pm
by heartbone
Except for great apps like Dr. McCoy's tricorder (which will use a tachyon pulse relay matrix for scans and a CAT-37 cable for data transfers), or perhaps some children's games, the mobile device size makes little sense for full scale interactions with immersive software.

If it were not for the connectivity and convenience, few gamers would embrace the form factor of a mobile tablet or smartphone. Which is why most of the apps suck. Who really wants to play MADDEN NFL on a touch screen? However to each their own.

But what really bothers me that none of you mobile enthusiasts seem to care about the health effects of exposure to microwave radiation. By now you actually have to avoid the information.

I sincerely hope that PureBasic never implicitly endorses or attempts to capitalize on a sad situation by releasing tools to support the technology. This is my 2¢ to discourage anyone giving their energy to a sick situation.

PureBasic for Mobile, heck no.

Re: Purebasic for Mobile

Posted: Fri Sep 06, 2013 8:25 pm
by DoubleDutch
Android and iOS destinations would be great. But they have left it a long time. To catch up with things like Gideros they would have to add in app purchases, etc... maybe they are too late?

Re: Purebasic for Mobile

Posted: Fri Sep 06, 2013 11:36 pm
by USCode
heartbone wrote:Except for great apps like Dr. McCoy's tricorder (which will use a tachyon pulse relay matrix for scans and a CAT-37 cable for data transfers), or perhaps some children's games, the mobile device size makes little sense for full scale interactions with immersive software.

If it were not for the connectivity and convenience, few gamers would embrace the form factor of a mobile tablet or smartphone. Which is why most of the apps suck. Who really wants to play MADDEN NFL on a touch screen? However to each their own.

But what really bothers me that none of you mobile enthusiasts seem to care about the health effects of exposure to microwave radiation. By now you actually have to avoid the information.

I sincerely hope that PureBasic never implicitly endorses or attempts to capitalize on a sad situation by releasing tools to support the technology. This is my 2¢ to discourage anyone giving their energy to a sick situation.

PureBasic for Mobile, heck no.
Reality strikes and the market has spoken: http://www.usatoday.com/story/tech/pers ... s/2365667/
As more folks move to mobile devices, developers will need to develop mobile apps to support them. To stay relevant, eventually Fred will have to support developers targeting the mobile app market ... like it or not that's where the business is going!