Re: Newbie looking at PB questions
Posted: Wed Nov 10, 2010 3:10 pm
PureBasic's strength is more applications than games, if you ask me.It seems that Pure's strength is game support, but I'm not interested in them.
http://www.purebasic.com
https://www.purebasic.fr/english/
PureBasic's strength is more applications than games, if you ask me.It seems that Pure's strength is game support, but I'm not interested in them.
c4s--thanks, again. I have been playing with it for several days. My goal in evaluating a tool is not so much finding out what it's strong in, but more importantly, what it's weak in. That way I can determine for myself if the deficiencies will hinder my goal. Of the users on the Power site who said they own both packages, they almost unanimously said they'd use Pure if they were coding a game. Apparently graphics and sound are--to them--Pure's strong points.c4s wrote:No problem. I help where I can.
Anyway, I recommend you to check PureBasic out for maybe a week or so: try the examples, study the detailed changelog (it's in the demo), read the blog, check out some nice codes you can find here on the forum (e.g. at "Tips and tricks" or "Applications - Feedback and Discussion") etc.
Deciding for a specific programming language isn't something you can do from comparing a list of differences. You have to feel the pure power of each language and then find out what more fits to your needs...
FWIW, (more importantly for Fred) I made an excel sheet evaluating potential tools. One of the lines scored the web site. Comparing with two other similar commercial offerings, RealBasic scored the highest--by far. (But due to other issues, I haven't even tried their demo.) PureBasic's appearance scored higher than Power's, but PowerBasic's web site scored higher by a large margin in content.c4s wrote:Well seriously, I really think this should be fixed. Shouldn't take too long and just confuses potential new users. I bet they lost a few purchases just because of this. Would I be here if they were dead like 3 years ago...
Dave--thank you very much for this!dhouston wrote:The one link I found most valuable is the PureArea.net - Code Archive
I created my app under Windows and then ported the (mostly completed) code to Linux and finally to OSX.
Linux uses GTK+ for most of the underlying nuts & bolts. I have referenced them a couple of times in the Linux forums.
BTW, the forum's native search is rather sucky - a PB user has created add-on search based on Google that works with several browsers to search the forums here.
I also found Kale's book on PB invaluable.
I recently put my ~5300 line OSX code on my web page and referenced it in the OSX ...
Trond wrote:PureBasic's strength is more applications than games, if you ask me.
If you'd like to expound on your statement, Trond, I'd sure appreciate it.A few minutes ago, I wrote:Of the users on the Power site who said they own both packages, they almost unanimously said they'd use Pure if they were coding a game. Apparently graphics and sound are--to them--Pure's strong points.
Obviously nobody takes it seriously.Fred wrote:no wonder if we take it seriously.
How about you take them seriously.If the website is this messed up and 'buggy' how bad must the compiler be. Hands off this language.
For a game I'd use either an even higher-level tool (like Game Maker or Construct). PB's game libraries are a bit too low-level for my taste.Tenaja wrote:Trond wrote:PureBasic's strength is more applications than games, if you ask me.If you'd like to expound on your statement, Trond, I'd sure appreciate it.A few minutes ago, I wrote:Of the users on the Power site who said they own both packages, they almost unanimously said they'd use Pure if they were coding a game. Apparently graphics and sound are--to them--Pure's strong points.
The reason I didn't answer was that I wasn't online (for once)He had valid beginner questions and trond would have answered,
if it weren't for the question if purebasic is some kind of a "training-wheel compiler that people ditch after a year?",
Holy Sh.. I meant netmaestro. I'm sorry, Trond.Trond wrote:The reason I didn't answer was that I wasn't online (for once).
I would like a way to cooperatively fix and enhance the help file. I would spend some time for that. There is a dedicated thread but it require months to see that reports reflected in the manual (if ever I must say.). Frankly I stopped to report errors there for now because I don't see the point in pile them up (and invest time in doing so).skywalk wrote: My hope is that there is some way to make the Help Document Open Source?
At least my mind control seems to be working then. Sorry to embarrass you.TomS wrote:Holy Sh.. I meant netmaestro. I'm sorry, Trond.Trond wrote:The reason I didn't answer was that I wasn't online (for once).
I agree. It would be immensely efficient for corrections to be made instead of requested.luis wrote: I would like a way to cooperatively fix and enhance the help file. I would spend some time for that. There is a dedicated thread but it require months to see that reports reflected in the manual (if ever I must say.). Frankly I stopped to report errors there for now because I don't see the point in pile them up (and invest time in doing so).