Ogre Limits ?

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marc_256
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Re: Ogre Limits ?

Post by marc_256 »

Hi guys,

Now I understand my problem,
I did all my 3D objects via SetMeshData().

Q1: How crazy is it to rewrite (port) OGRE 1.7 and BULLET in PB.
to convert/rewrite all the C++ files in PB code.
Is this possible to do this ?

Q2: Is PB fast anof to do the calculations ?


Q3: I'm I crazy anof to start this convertion ? :!: :mrgreen:


Marc
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
marc_256
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Posts: 859
Joined: Thu May 06, 2010 10:16 am
Location: Belgium
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Re: Ogre Limits ?

Post by marc_256 »

hoy,

I did yesterday night some tests with OGRE and PB,
I entered the CountRenderedTriangles() in the program
it shows me a value of >395000 and is extremely slow.
It is so high by the gearings I used in the robot arm.

When i turn my camera to a other part of the robot arm <180000
it works (camera turns) smooth and well.

So far the results till now ...

Marc
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
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